142 lines
4.1 KiB
C#
142 lines
4.1 KiB
C#
/***********************************************
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EasyTouch V
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Copyright © 2014-2015 The Hedgehog Team
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http://www.thehedgehogteam.com/Forum/
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The.Hedgehog.Team@gmail.com
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**********************************************/
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using UnityEngine;
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using System.Collections;
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using System;
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namespace HedgehogTeam.EasyTouch{
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/// <summary>
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/// This is the class passed as parameter by EasyTouch events, that containing all informations about the touch that raise the event,
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/// or by the tow fingers gesture that raise the event.
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/// </summary>
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public class Gesture : BaseFinger,ICloneable{
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/// <summary>
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/// The siwpe or drag type ( None, Left, Right, Up, Down, Other => look at EayTouch.SwipeType enumeration).
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/// </summary>
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public EasyTouch.SwipeDirection swipe;
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/// <summary>
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/// The length of the swipe.
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/// </summary>
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public float swipeLength;
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/// <summary>
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/// The swipe vector direction.
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/// </summary>
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public Vector2 swipeVector;
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/// <summary>
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/// The pinch length delta since last change.
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/// </summary>
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public float deltaPinch;
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/// <summary>
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/// The angle of the twist.
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/// </summary>
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public float twistAngle;
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/// <summary>
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/// The distance between two finger for a two finger gesture.
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/// </summary>
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public float twoFingerDistance;
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public EasyTouch.EvtType type = EasyTouch.EvtType.None;
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#region public method
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public object Clone(){
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return this.MemberwiseClone();
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}
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/// <summary>
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/// Transforms touch position into world space, or the center position between the two touches for a two fingers gesture.
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/// </summary>
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/// <returns>
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/// The touch to wordl point.
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/// </returns>
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/// <param name='z'>
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/// The z position in world units from the camera or in world depending on worldZ value
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/// </param>
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/// <param name='worldZ'>
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/// true = r
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/// </param>
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///
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public Vector3 GetTouchToWorldPoint(float z){
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return Camera.main.ScreenToWorldPoint( new Vector3( position.x, position.y,z));
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}
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public Vector3 GetTouchToWorldPoint( Vector3 position3D){
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return Camera.main.ScreenToWorldPoint( new Vector3( position.x, position.y,Camera.main.transform.InverseTransformPoint(position3D).z));
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}
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/// <summary>
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/// Gets the swipe or drag angle. (calculate from swipe Vector)
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/// </summary>
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/// <returns>
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/// Float : The swipe or drag angle.
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/// </returns>
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public float GetSwipeOrDragAngle(){
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return Mathf.Atan2( swipeVector.normalized.y,swipeVector.normalized.x) * Mathf.Rad2Deg;
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}
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/// <summary>
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/// Normalizeds the position.
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/// </summary>
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/// <returns>
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/// The position.
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/// </returns>
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public Vector2 NormalizedPosition(){
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return new Vector2(100f/Screen.width*position.x/100f,100f/Screen.height*position.y/100f);
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}
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/// <summary>
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/// Determines whether this instance is over user interface element.
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/// </summary>
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/// <returns><c>true</c> if this instance is over user interface element; otherwise, <c>false</c>.</returns>
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public bool IsOverUIElement(){
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return EasyTouch.IsFingerOverUIElement( fingerIndex);
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}
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/// <summary>
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/// Determines whether this instance is over rect transform the specified tr camera.
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/// </summary>
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/// <returns><c>true</c> if this instance is over rect transform the specified tr camera; otherwise, <c>false</c>.</returns>
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/// <param name="tr">Tr.</param>
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/// <param name="camera">Camera.</param>
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public bool IsOverRectTransform(RectTransform tr,Camera camera=null){
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if (camera == null){
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return RectTransformUtility.RectangleContainsScreenPoint( tr,position,null);
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}
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else{
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return RectTransformUtility.RectangleContainsScreenPoint( tr,position,camera);
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}
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}
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/// <summary>
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/// Gets the first picked user interface element.
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/// </summary>
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/// <returns>The first picked user interface element.</returns>
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public GameObject GetCurrentFirstPickedUIElement(bool isTwoFinger=false){
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return EasyTouch.GetCurrentPickedUIElement( fingerIndex,isTwoFinger);
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}
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/// <summary>
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/// Gets the current picked object.
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/// </summary>
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/// <returns>The current picked object.</returns>
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public GameObject GetCurrentPickedObject(bool isTwoFinger=false){
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return EasyTouch.GetCurrentPickedObject( fingerIndex,isTwoFinger);
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}
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#endregion
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}
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}
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