164 lines
4.9 KiB
Plaintext
164 lines
4.9 KiB
Plaintext
**********************************************
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EASY TOUCH CONTROLS
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Copyright © 2015 The Hedgehog Team
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http://www.thehedgehogteam.com/Forum/
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the.hedgehog.team@gmail.com
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**********************************************
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EasyTouch Controls 2.0.7
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* fixed bug : Joystick thumb joystick remained visible sometimes in dynamic mode.
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EasyTouch Controls 2.0.6
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* Fixed bug: Changes in inspectors was not taken into account in some cases
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EasyTouch Controls 2.0.5
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* Fixed warning in Unity 5.3.X
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* Fixed bug : When control are set to use FixedUpdate
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EasyTouch Controls 2.0.4
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* fixed bug : A Null Reference Exception occured when one of thier option inertia,stabilization or clamp rotation was enabled, and gameobject wasn't available for direct action.
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EasyTouch Controls 2.0.3
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* Add auto link on tag for camera target
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* fixed warning in Unity 5.3.X
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EasyTouch Controls 2.0.2
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* Add the possibility to setup yourself the radius of a joystick
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EasyTouch Controls 2.0.1
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* Fixe dynamic joystick
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EasyTouch Controls 2.0.0
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- News
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*******
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Look at Youtube channel : https://www.youtube.com/playlist?list=PL_xsQKiLfGUYpZt7uDepdadHo7GBGbozH
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* Turn and Move direct action is now available.It allows you to create a quick third person as Angry Bot demo
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* Jump direct action is now available.
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* Camera follow features
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* Auto link on tag : you can use direct mode without making reference to a physical gameobject in the Inspector.The joystick take the reference gameobject possessing a specific tag.
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* Dead zone : You can now chose a curve to manage the deads zones of axes.
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* New methods are exposed in input manager (ETCInput)
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* New examples
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* New prefab for quick prototype.
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* new aspect of the Inspector
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EasyTouchControls 1.2.6
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- News
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* You can choose to unregister or not a control at disabling time.
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* StandAloneInputModule composant is automatically add to the EventSystem gameobject.
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- Bug fixed
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************
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* Change UNITY_IPHONE by UNITY_IOS
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* Second dynamic joystick no longer show when the touch come from another area in the editor mode
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* InputManager is automatically add in static (in the hierachy when you create a control)
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EasyTouchControls 1.2.5
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- Bug fixed
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* Virtual controls apply correctly their state (visible & activated) defined in inspector at startup.
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EasyTouchControls 1.2.4
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- News
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* Virtual controls register & unregister dice their activation / deactivation.
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EasyTouchControls 1.2.3
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- Bug fixed
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* The controls are corretly reset (value & position) after their deactivation
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* The Controls no longer return their value after their deactivation
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* The controls respond correctly to SetActive on their gameobject
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- News
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* VituralControlInput is renamed InputManager
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* You can now add InputManager from GameObject menu.
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EasyTouchControls 1.2.2
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- Bug fixed
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- Buttons no longer stays pressed,after a first use
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EasyTouchControls 1.2.1
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- Bug fixed
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TouchPAD, DPAD, Button only take into account the first touch.
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EasyTouchControls 1.2.0
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- News for joystick
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- No offset thumg : When this option is activated, the joystick thumb is positioned directly under the first touch.
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- No return of the thumb : When this option is activated, the joystick thumb isn't return to the center when the player relase the touch.
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These two options are available in the joystick inspector in Position & Size part.
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EasyTouchContols 1.1.1
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- Bug fixed
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- VirtualControlInput gameobject no longer stay alive after you stop playmode after to have desactivated a control
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EasyTouchContols 1.1.0
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- News
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- You can bind keys on control axes, to simulate the behaviour on Unity Editor or on standalone
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- New static function to reset axis ETCInput.ResetAxis(String axisName)
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- Bug fixed
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- Visible property works correctly for DPAD
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EasyTouchContols 1.0.5
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- Fixed Dynamic joystick since 4.6.3 & 5.X
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EasyTouchContols 1.0.4
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- Fixed button issues since 4.6.3
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EasyTouchContols 1.0.3
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- Fixed dynamic joystick with user defined area.
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EasyTouchContols 1.0.2
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- The controls are properly unregister from the dictionary to their destruction.
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EasyTouchContols 1.0.1
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- Dynamic joysticks no longer appears above a selectable UI element Ui and no staying sticky
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- Dynamic joysticks are placed at the forefront of canvas.
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- You can authorized a dynamic joystick above touchpad.
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- The button value is correctly reset to 0 after his release on over the time mode.
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