416 lines
10 KiB
C#
416 lines
10 KiB
C#
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EasyTouch Controls
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Copyright © 2016 The Hedgehog Team
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http://www.thehedgehogteam.com/Forum/
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The.Hedgehog.Team@gmail.com
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**********************************************/
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using System.Collections;
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[System.Serializable]
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public class ETCTouchPad : ETCBase,IBeginDragHandler, IDragHandler,IPointerEnterHandler, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler {
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#region Unity Events
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[System.Serializable] public class OnMoveStartHandler : UnityEvent{}
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[System.Serializable] public class OnMoveHandler : UnityEvent<Vector2> { }
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[System.Serializable] public class OnMoveSpeedHandler : UnityEvent<Vector2> { }
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[System.Serializable] public class OnMoveEndHandler : UnityEvent{ }
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[System.Serializable] public class OnTouchStartHandler : UnityEvent{}
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[System.Serializable] public class OnTouchUPHandler : UnityEvent{}
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[System.Serializable] public class OnDownUpHandler : UnityEvent{ }
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[System.Serializable] public class OnDownDownHandler : UnityEvent{ }
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[System.Serializable] public class OnDownLeftHandler : UnityEvent{ }
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[System.Serializable] public class OnDownRightHandler : UnityEvent{ }
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[System.Serializable] public class OnPressUpHandler : UnityEvent{ }
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[System.Serializable] public class OnPressDownHandler : UnityEvent{ }
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[System.Serializable] public class OnPressLeftHandler : UnityEvent{ }
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[System.Serializable] public class OnPressRightHandler : UnityEvent{ }
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[SerializeField] public OnMoveStartHandler onMoveStart;
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[SerializeField] public OnMoveHandler onMove;
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[SerializeField] public OnMoveSpeedHandler onMoveSpeed;
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[SerializeField] public OnMoveEndHandler onMoveEnd;
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[SerializeField] public OnTouchStartHandler onTouchStart;
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[SerializeField] public OnTouchUPHandler onTouchUp;
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[SerializeField] public OnDownUpHandler OnDownUp;
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[SerializeField] public OnDownDownHandler OnDownDown;
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[SerializeField] public OnDownLeftHandler OnDownLeft;
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[SerializeField] public OnDownRightHandler OnDownRight;
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[SerializeField] public OnDownUpHandler OnPressUp;
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[SerializeField] public OnDownDownHandler OnPressDown;
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[SerializeField] public OnDownLeftHandler OnPressLeft;
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[SerializeField] public OnDownRightHandler OnPressRight;
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#endregion
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#region Public members
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public ETCAxis axisX;
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public ETCAxis axisY;
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public bool isDPI;
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#endregion
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#region Private members
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private Image cachedImage;
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private Vector2 tmpAxis;
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private Vector2 OldTmpAxis;
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private GameObject previousDargObject;
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private bool isOut;
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private bool isOnTouch;
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private bool cachedVisible;
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#endregion
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#region Constructor
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public ETCTouchPad(){
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axisX = new ETCAxis("Horizontal");
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axisX.speed = 1;
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axisY = new ETCAxis("Vertical");
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axisY.speed = 1;
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_visible = true;
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_activated = true;
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showPSInspector = true;
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showSpriteInspector = false;
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showBehaviourInspector = false;
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showEventInspector = false;
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tmpAxis = Vector2.zero;
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isOnDrag = false;
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isOnTouch = false;
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axisX.unityAxis = "Horizontal";
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axisY.unityAxis = "Vertical";
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enableKeySimulation = true;
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#if !UNITY_EDITOR
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enableKeySimulation = false;
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#endif
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isOut = false;
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axisX.axisState = ETCAxis.AxisState.None;
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useFixedUpdate = false;
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isDPI = false;
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}
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#endregion
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#region Monobehaviour Callback
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protected override void Awake (){
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base.Awake ();
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cachedVisible = _visible;
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cachedImage = GetComponent<Image>();
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}
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public override void OnEnable (){
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base.OnEnable ();
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if (!cachedVisible){
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cachedImage.color = new Color(0,0,0,0);
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}
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if (allowSimulationStandalone && enableKeySimulation && !Application.isEditor){
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SetVisible(visibleOnStandalone);
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}
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}
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public override void Start(){
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base.Start();
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tmpAxis = Vector2.zero;
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OldTmpAxis = Vector2.zero;
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axisX.InitAxis();
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axisY.InitAxis();
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}
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protected override void UpdateControlState ()
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{
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UpdateTouchPad();
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}
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protected override void DoActionBeforeEndOfFrame (){
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axisX.DoGravity();
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axisY.DoGravity();
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}
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#endregion
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#region UI Callback
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public void OnPointerEnter(PointerEventData eventData){
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if (isSwipeIn && axisX.axisState == ETCAxis.AxisState.None && _activated && !isOnTouch){
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if (eventData.pointerDrag != null && eventData.pointerDrag!= gameObject){
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previousDargObject=eventData.pointerDrag;
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}
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else if (eventData.pointerPress!= null && eventData.pointerPress!= gameObject){
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previousDargObject=eventData.pointerPress;
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}
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eventData.pointerDrag = gameObject;
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eventData.pointerPress = gameObject;
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OnPointerDown( eventData);
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}
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}
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public void OnBeginDrag(PointerEventData eventData){
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if (pointId == eventData.pointerId){
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onMoveStart.Invoke();
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}
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}
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public void OnDrag(PointerEventData eventData){
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if (activated && !isOut && pointId == eventData.pointerId){
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isOnTouch = true;
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isOnDrag = true;
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if (isDPI){
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//tmpAxis = new Vector2(eventData.delta.x / Screen.width * 1000 , eventData.delta.y / Screen.height *1000);
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tmpAxis = new Vector2(eventData.delta.x / Screen.dpi * 100 , eventData.delta.y / Screen.dpi *100);
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}
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else{
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tmpAxis = new Vector2(eventData.delta.x , eventData.delta.y );
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}
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if (!axisX.enable){
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tmpAxis.x=0;
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}
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if (!axisY.enable){
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tmpAxis.y=0;
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}
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}
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}
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public void OnPointerDown(PointerEventData eventData){
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if (_activated && !isOnTouch){
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axisX.axisState = ETCAxis.AxisState.Down;
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tmpAxis = eventData.delta;
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isOut = false;
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isOnTouch = true;
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pointId = eventData.pointerId;
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onTouchStart.Invoke();
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}
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}
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public void OnPointerUp(PointerEventData eventData){
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if (pointId == eventData.pointerId){
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isOnDrag = false;
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isOnTouch = false;
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tmpAxis = Vector2.zero;
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OldTmpAxis = Vector2.zero;
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axisX.axisState = ETCAxis.AxisState.None;
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axisY.axisState = ETCAxis.AxisState.None;
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if (!axisX.isEnertia && !axisY.isEnertia){
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axisX.ResetAxis();
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axisY.ResetAxis();
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onMoveEnd.Invoke();
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}
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onTouchUp.Invoke();
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if (previousDargObject){
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ExecuteEvents.Execute<IPointerUpHandler> (previousDargObject, eventData, ExecuteEvents.pointerUpHandler);
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previousDargObject = null;
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}
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pointId = -1;
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}
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}
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public void OnPointerExit(PointerEventData eventData){
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if (pointId == eventData.pointerId){
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if (!isSwipeOut){
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isOut = true;
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OnPointerUp( eventData);
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}
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}
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}
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#endregion
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#region Update TouchPad
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private void UpdateTouchPad(){
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#region Key simulation
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if (enableKeySimulation && !isOnTouch && _activated && _visible){
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isOnDrag = false;
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tmpAxis = Vector2.zero;
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float x = Input.GetAxis(axisX.unityAxis);
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float y= Input.GetAxis(axisY.unityAxis);
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if (x!=0){
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isOnDrag = true;
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tmpAxis = new Vector2(1 * Mathf.Sign(x),tmpAxis.y);
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}
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if (y!=0){
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isOnDrag = true;
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tmpAxis = new Vector2(tmpAxis.x,1 * Mathf.Sign(y));
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}
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}
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#endregion
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OldTmpAxis.x = axisX.axisValue;
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OldTmpAxis.y = axisY.axisValue;
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axisX.UpdateAxis( tmpAxis.x,isOnDrag,ETCBase.ControlType.DPad);
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axisY.UpdateAxis( tmpAxis.y,isOnDrag, ETCBase.ControlType.DPad);
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#region Move event
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if (axisX.axisValue!=0 || axisY.axisValue!=0 ){
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// X axis
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if( axisX.actionOn == ETCAxis.ActionOn.Down && (axisX.axisState == ETCAxis.AxisState.DownLeft || axisX.axisState == ETCAxis.AxisState.DownRight)){
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axisX.DoDirectAction();
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}
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else if (axisX.actionOn == ETCAxis.ActionOn.Press){
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axisX.DoDirectAction();
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}
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// Y axis
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if( axisY.actionOn == ETCAxis.ActionOn.Down && (axisY.axisState == ETCAxis.AxisState.DownUp || axisY.axisState == ETCAxis.AxisState.DownDown)){
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axisY.DoDirectAction();
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}
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else if (axisY.actionOn == ETCAxis.ActionOn.Press){
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axisY.DoDirectAction();
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}
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onMove.Invoke( new Vector2(axisX.axisValue,axisY.axisValue));
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onMoveSpeed.Invoke( new Vector2(axisX.axisSpeedValue,axisY.axisSpeedValue));
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}
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else if (axisX.axisValue==0 && axisY.axisValue==0 && OldTmpAxis!=Vector2.zero) {
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onMoveEnd.Invoke();
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}
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#endregion
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#region Down & press event
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float coef =1;
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if (axisX.invertedAxis) coef = -1;
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if (OldTmpAxis.x == 0 && Mathf.Abs(axisX.axisValue)>0){
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if (axisX.axisValue*coef >0){
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axisX.axisState = ETCAxis.AxisState.DownRight;
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OnDownRight.Invoke();
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}
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else if (axisX.axisValue*coef<0){
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axisX.axisState = ETCAxis.AxisState.DownLeft;
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OnDownLeft.Invoke();
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}
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else{
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axisX.axisState = ETCAxis.AxisState.None;
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}
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}
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else if (axisX.axisState!= ETCAxis.AxisState.None) {
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if (axisX.axisValue*coef>0){
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axisX.axisState = ETCAxis.AxisState.PressRight;
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OnPressRight.Invoke();
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}
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else if (axisX.axisValue*coef<0){
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axisX.axisState = ETCAxis.AxisState.PressLeft;
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OnPressLeft.Invoke();
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}
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else{
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axisX.axisState = ETCAxis.AxisState.None;
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}
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}
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coef =1;
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if (axisY.invertedAxis) coef = -1;
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if (OldTmpAxis.y==0 && Mathf.Abs(axisY.axisValue)>0 ){
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if (axisY.axisValue*coef>0){
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axisY.axisState = ETCAxis.AxisState.DownUp;
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OnDownUp.Invoke();
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}
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else if (axisY.axisValue*coef<0){
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axisY.axisState = ETCAxis.AxisState.DownDown;
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OnDownDown.Invoke();
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}
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else{
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axisY.axisState = ETCAxis.AxisState.None;
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}
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}
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else if (axisY.axisState!= ETCAxis.AxisState.None) {
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if (axisY.axisValue*coef>0){
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axisY.axisState = ETCAxis.AxisState.PressUp;
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OnPressUp.Invoke();
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}
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else if (axisY.axisValue*coef<0){
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axisY.axisState = ETCAxis.AxisState.PressDown;
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OnPressDown.Invoke();
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}
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else{
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axisY.axisState = ETCAxis.AxisState.None;
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}
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}
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#endregion
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tmpAxis = Vector2.zero;
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}
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#endregion
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#region Private Method
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protected override void SetVisible (bool forceUnvisible=false){
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if (Application.isPlaying){
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if (!_visible){
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cachedImage.color = new Color(0,0,0,0);
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}
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else{
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cachedImage.color = new Color(1,1,1,1);
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}
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}
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}
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protected override void SetActivated(){
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if (!_activated){
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isOnDrag = false;
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isOnTouch = false;
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tmpAxis = Vector2.zero;
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OldTmpAxis = Vector2.zero;
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axisX.axisState = ETCAxis.AxisState.None;
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axisY.axisState = ETCAxis.AxisState.None;
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if (!axisX.isEnertia && !axisY.isEnertia){
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axisX.ResetAxis();
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axisY.ResetAxis();
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}
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pointId = -1;
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}
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}
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#endregion
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}
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