mergemilitary/Assets/ThirdPlugins/EasyTouchBundle/EasyTouchControls/Plugins/ETCTouchPad.cs

416 lines
10 KiB
C#

/***********************************************
EasyTouch Controls
Copyright © 2016 The Hedgehog Team
http://www.thehedgehogteam.com/Forum/
The.Hedgehog.Team@gmail.com
**********************************************/
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System.Collections;
[System.Serializable]
public class ETCTouchPad : ETCBase,IBeginDragHandler, IDragHandler,IPointerEnterHandler, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler {
#region Unity Events
[System.Serializable] public class OnMoveStartHandler : UnityEvent{}
[System.Serializable] public class OnMoveHandler : UnityEvent<Vector2> { }
[System.Serializable] public class OnMoveSpeedHandler : UnityEvent<Vector2> { }
[System.Serializable] public class OnMoveEndHandler : UnityEvent{ }
[System.Serializable] public class OnTouchStartHandler : UnityEvent{}
[System.Serializable] public class OnTouchUPHandler : UnityEvent{}
[System.Serializable] public class OnDownUpHandler : UnityEvent{ }
[System.Serializable] public class OnDownDownHandler : UnityEvent{ }
[System.Serializable] public class OnDownLeftHandler : UnityEvent{ }
[System.Serializable] public class OnDownRightHandler : UnityEvent{ }
[System.Serializable] public class OnPressUpHandler : UnityEvent{ }
[System.Serializable] public class OnPressDownHandler : UnityEvent{ }
[System.Serializable] public class OnPressLeftHandler : UnityEvent{ }
[System.Serializable] public class OnPressRightHandler : UnityEvent{ }
[SerializeField] public OnMoveStartHandler onMoveStart;
[SerializeField] public OnMoveHandler onMove;
[SerializeField] public OnMoveSpeedHandler onMoveSpeed;
[SerializeField] public OnMoveEndHandler onMoveEnd;
[SerializeField] public OnTouchStartHandler onTouchStart;
[SerializeField] public OnTouchUPHandler onTouchUp;
[SerializeField] public OnDownUpHandler OnDownUp;
[SerializeField] public OnDownDownHandler OnDownDown;
[SerializeField] public OnDownLeftHandler OnDownLeft;
[SerializeField] public OnDownRightHandler OnDownRight;
[SerializeField] public OnDownUpHandler OnPressUp;
[SerializeField] public OnDownDownHandler OnPressDown;
[SerializeField] public OnDownLeftHandler OnPressLeft;
[SerializeField] public OnDownRightHandler OnPressRight;
#endregion
#region Public members
public ETCAxis axisX;
public ETCAxis axisY;
public bool isDPI;
#endregion
#region Private members
private Image cachedImage;
private Vector2 tmpAxis;
private Vector2 OldTmpAxis;
private GameObject previousDargObject;
private bool isOut;
private bool isOnTouch;
private bool cachedVisible;
#endregion
#region Constructor
public ETCTouchPad(){
axisX = new ETCAxis("Horizontal");
axisX.speed = 1;
axisY = new ETCAxis("Vertical");
axisY.speed = 1;
_visible = true;
_activated = true;
showPSInspector = true;
showSpriteInspector = false;
showBehaviourInspector = false;
showEventInspector = false;
tmpAxis = Vector2.zero;
isOnDrag = false;
isOnTouch = false;
axisX.unityAxis = "Horizontal";
axisY.unityAxis = "Vertical";
enableKeySimulation = true;
#if !UNITY_EDITOR
enableKeySimulation = false;
#endif
isOut = false;
axisX.axisState = ETCAxis.AxisState.None;
useFixedUpdate = false;
isDPI = false;
}
#endregion
#region Monobehaviour Callback
protected override void Awake (){
base.Awake ();
cachedVisible = _visible;
cachedImage = GetComponent<Image>();
}
public override void OnEnable (){
base.OnEnable ();
if (!cachedVisible){
cachedImage.color = new Color(0,0,0,0);
}
if (allowSimulationStandalone && enableKeySimulation && !Application.isEditor){
SetVisible(visibleOnStandalone);
}
}
public override void Start(){
base.Start();
tmpAxis = Vector2.zero;
OldTmpAxis = Vector2.zero;
axisX.InitAxis();
axisY.InitAxis();
}
protected override void UpdateControlState ()
{
UpdateTouchPad();
}
protected override void DoActionBeforeEndOfFrame (){
axisX.DoGravity();
axisY.DoGravity();
}
#endregion
#region UI Callback
public void OnPointerEnter(PointerEventData eventData){
if (isSwipeIn && axisX.axisState == ETCAxis.AxisState.None && _activated && !isOnTouch){
if (eventData.pointerDrag != null && eventData.pointerDrag!= gameObject){
previousDargObject=eventData.pointerDrag;
}
else if (eventData.pointerPress!= null && eventData.pointerPress!= gameObject){
previousDargObject=eventData.pointerPress;
}
eventData.pointerDrag = gameObject;
eventData.pointerPress = gameObject;
OnPointerDown( eventData);
}
}
public void OnBeginDrag(PointerEventData eventData){
if (pointId == eventData.pointerId){
onMoveStart.Invoke();
}
}
public void OnDrag(PointerEventData eventData){
if (activated && !isOut && pointId == eventData.pointerId){
isOnTouch = true;
isOnDrag = true;
if (isDPI){
//tmpAxis = new Vector2(eventData.delta.x / Screen.width * 1000 , eventData.delta.y / Screen.height *1000);
tmpAxis = new Vector2(eventData.delta.x / Screen.dpi * 100 , eventData.delta.y / Screen.dpi *100);
}
else{
tmpAxis = new Vector2(eventData.delta.x , eventData.delta.y );
}
if (!axisX.enable){
tmpAxis.x=0;
}
if (!axisY.enable){
tmpAxis.y=0;
}
}
}
public void OnPointerDown(PointerEventData eventData){
if (_activated && !isOnTouch){
axisX.axisState = ETCAxis.AxisState.Down;
tmpAxis = eventData.delta;
isOut = false;
isOnTouch = true;
pointId = eventData.pointerId;
onTouchStart.Invoke();
}
}
public void OnPointerUp(PointerEventData eventData){
if (pointId == eventData.pointerId){
isOnDrag = false;
isOnTouch = false;
tmpAxis = Vector2.zero;
OldTmpAxis = Vector2.zero;
axisX.axisState = ETCAxis.AxisState.None;
axisY.axisState = ETCAxis.AxisState.None;
if (!axisX.isEnertia && !axisY.isEnertia){
axisX.ResetAxis();
axisY.ResetAxis();
onMoveEnd.Invoke();
}
onTouchUp.Invoke();
if (previousDargObject){
ExecuteEvents.Execute<IPointerUpHandler> (previousDargObject, eventData, ExecuteEvents.pointerUpHandler);
previousDargObject = null;
}
pointId = -1;
}
}
public void OnPointerExit(PointerEventData eventData){
if (pointId == eventData.pointerId){
if (!isSwipeOut){
isOut = true;
OnPointerUp( eventData);
}
}
}
#endregion
#region Update TouchPad
private void UpdateTouchPad(){
#region Key simulation
if (enableKeySimulation && !isOnTouch && _activated && _visible){
isOnDrag = false;
tmpAxis = Vector2.zero;
float x = Input.GetAxis(axisX.unityAxis);
float y= Input.GetAxis(axisY.unityAxis);
if (x!=0){
isOnDrag = true;
tmpAxis = new Vector2(1 * Mathf.Sign(x),tmpAxis.y);
}
if (y!=0){
isOnDrag = true;
tmpAxis = new Vector2(tmpAxis.x,1 * Mathf.Sign(y));
}
}
#endregion
OldTmpAxis.x = axisX.axisValue;
OldTmpAxis.y = axisY.axisValue;
axisX.UpdateAxis( tmpAxis.x,isOnDrag,ETCBase.ControlType.DPad);
axisY.UpdateAxis( tmpAxis.y,isOnDrag, ETCBase.ControlType.DPad);
#region Move event
if (axisX.axisValue!=0 || axisY.axisValue!=0 ){
// X axis
if( axisX.actionOn == ETCAxis.ActionOn.Down && (axisX.axisState == ETCAxis.AxisState.DownLeft || axisX.axisState == ETCAxis.AxisState.DownRight)){
axisX.DoDirectAction();
}
else if (axisX.actionOn == ETCAxis.ActionOn.Press){
axisX.DoDirectAction();
}
// Y axis
if( axisY.actionOn == ETCAxis.ActionOn.Down && (axisY.axisState == ETCAxis.AxisState.DownUp || axisY.axisState == ETCAxis.AxisState.DownDown)){
axisY.DoDirectAction();
}
else if (axisY.actionOn == ETCAxis.ActionOn.Press){
axisY.DoDirectAction();
}
onMove.Invoke( new Vector2(axisX.axisValue,axisY.axisValue));
onMoveSpeed.Invoke( new Vector2(axisX.axisSpeedValue,axisY.axisSpeedValue));
}
else if (axisX.axisValue==0 && axisY.axisValue==0 && OldTmpAxis!=Vector2.zero) {
onMoveEnd.Invoke();
}
#endregion
#region Down & press event
float coef =1;
if (axisX.invertedAxis) coef = -1;
if (OldTmpAxis.x == 0 && Mathf.Abs(axisX.axisValue)>0){
if (axisX.axisValue*coef >0){
axisX.axisState = ETCAxis.AxisState.DownRight;
OnDownRight.Invoke();
}
else if (axisX.axisValue*coef<0){
axisX.axisState = ETCAxis.AxisState.DownLeft;
OnDownLeft.Invoke();
}
else{
axisX.axisState = ETCAxis.AxisState.None;
}
}
else if (axisX.axisState!= ETCAxis.AxisState.None) {
if (axisX.axisValue*coef>0){
axisX.axisState = ETCAxis.AxisState.PressRight;
OnPressRight.Invoke();
}
else if (axisX.axisValue*coef<0){
axisX.axisState = ETCAxis.AxisState.PressLeft;
OnPressLeft.Invoke();
}
else{
axisX.axisState = ETCAxis.AxisState.None;
}
}
coef =1;
if (axisY.invertedAxis) coef = -1;
if (OldTmpAxis.y==0 && Mathf.Abs(axisY.axisValue)>0 ){
if (axisY.axisValue*coef>0){
axisY.axisState = ETCAxis.AxisState.DownUp;
OnDownUp.Invoke();
}
else if (axisY.axisValue*coef<0){
axisY.axisState = ETCAxis.AxisState.DownDown;
OnDownDown.Invoke();
}
else{
axisY.axisState = ETCAxis.AxisState.None;
}
}
else if (axisY.axisState!= ETCAxis.AxisState.None) {
if (axisY.axisValue*coef>0){
axisY.axisState = ETCAxis.AxisState.PressUp;
OnPressUp.Invoke();
}
else if (axisY.axisValue*coef<0){
axisY.axisState = ETCAxis.AxisState.PressDown;
OnPressDown.Invoke();
}
else{
axisY.axisState = ETCAxis.AxisState.None;
}
}
#endregion
tmpAxis = Vector2.zero;
}
#endregion
#region Private Method
protected override void SetVisible (bool forceUnvisible=false){
if (Application.isPlaying){
if (!_visible){
cachedImage.color = new Color(0,0,0,0);
}
else{
cachedImage.color = new Color(1,1,1,1);
}
}
}
protected override void SetActivated(){
if (!_activated){
isOnDrag = false;
isOnTouch = false;
tmpAxis = Vector2.zero;
OldTmpAxis = Vector2.zero;
axisX.axisState = ETCAxis.AxisState.None;
axisY.axisState = ETCAxis.AxisState.None;
if (!axisX.isEnertia && !axisY.isEnertia){
axisX.ResetAxis();
axisY.ResetAxis();
}
pointId = -1;
}
}
#endregion
}