mergemilitary/Assets/ThirdPlugins/EasyTouchBundle/EasyTouch/Examples/4.X/SimpleExamples/TwoFingers/TwoDoubleTapMe.cs

33 lines
716 B
C#

using UnityEngine;
using System.Collections;
using HedgehogTeam.EasyTouch;
public class TwoDoubleTapMe : MonoBehaviour {
// Subscribe to events
void OnEnable(){
EasyTouch.On_DoubleTap2Fingers += On_DoubleTap2Fingers;
}
void OnDisable(){
UnsubscribeEvent();
}
void OnDestroy(){
UnsubscribeEvent();
}
void UnsubscribeEvent(){
EasyTouch.On_DoubleTap2Fingers -= On_DoubleTap2Fingers;
}
// Double Tap
void On_DoubleTap2Fingers( Gesture gesture){
// Verification that the action on the object
if (gesture.pickedObject == gameObject){
gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f));
}
}
}