52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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public class XAdaptor : MonoBehaviour
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{
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public float OffsetY = 65;
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RectTransform mRect;
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private void Awake()
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{
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mRect = GetComponent<RectTransform>();
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if (mRect != null)
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{
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if (IsIphoneX)
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{
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mRect.offsetMax = new Vector2(mRect.offsetMax.x, -OffsetY);
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}
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}
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}
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private bool IsIphoneX
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{
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get
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{
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string tModelStr = SystemInfo.deviceModel;
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if (tModelStr.Contains("iPhone"))
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{
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string[] tNumStrs = tModelStr.Replace("iPhone", "").Split(',');
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int tNumber1 = 0, tNumber2 = 0;
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if (int.TryParse(tNumStrs[0], out tNumber1) && int.TryParse(tNumStrs[1], out tNumber2))
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{
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if (tNumber1 == 10 && (tNumber2 == 3 || tNumber2 == 6))//Include iPhoneX
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return true;
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if (tNumber1 == 12 && tNumber2 == 8)//Exclude iPhoneSE2
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return false;
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if (tNumber1 >= 11)
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return true;
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}
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}
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if (((float)Screen.height / Screen.width) > 1.95f)
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return true;
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return false;
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}
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}
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} |