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using System;
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using UnityEngine;
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namespace MMO
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{
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[Serializable]
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public class MMORequestSetInvite : MMORequestBase
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{
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protected override string APIName => "SetMyInvite";
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[SerializeField] private string code;
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public MMORequestSetInvite(string pInviteCode)
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{
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code = pInviteCode;
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}
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}
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} |