329 lines
11 KiB
C#
329 lines
11 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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using URandom = UnityEngine.Random;
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public class GameLogic : MonoBehaviour
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{
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[SerializeField] Camera mGameCam;
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[SerializeField] Vector3 mBattlePos;
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[SerializeField] Vector3 mBattleRot;
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[SerializeField] float mBattleFOV;
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[SerializeField] Transform mCtnStage;
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[SerializeField] Transform mTsfWinFx;
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[SerializeField] GameObject mPfbWinFx;
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[SerializeField] BlockManager mPlayerBlockMgr;
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[SerializeField] BlockManager mEnemyBlockMgr;
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[SerializeField] GroupManager mPlayerGroupMgr;
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[SerializeField] GroupManager mEnemyGroupMgr;
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[SerializeField] GameObject[] mGuideArrows;
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private PanelMain mUIMain;
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private PanelGame mUIGame;
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private bool mIsOver;
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private TimerUnit mOverTimer;
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private bool mIsWin;
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private void Start()
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{
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GameManager.Instance.CurrentPlayerBlockMgr = mPlayerBlockMgr;
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GameManager.Instance.CurrentEnemyBlockMgr = mEnemyBlockMgr;
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GameManager.Instance.CurrentGameCam = mGameCam;
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TKGSDKManager.Instance.LogEvent(Const.AdsEvent.LevelEnter, Const.AdsKey.Level, PlayerData.Instance.CurrentLevel.ToString());
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int tStageID = ((PlayerData.Instance.CurrentLevel - 1) / 10)% 3 + 1;
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Instantiate(ResourceManager.Instance.LoadRes<GameObject>(Const.Path.GetStage(tStageID)), mCtnStage);
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UIManager.Instance.OpenUI<PanelTopBar>();
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mUIMain = UIManager.Instance.OpenUI<PanelMain>();
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mUIMain.DelFocus = OnMainFocus;
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mUIMain.DelStart = MoveBattleCam;
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mUIMain.DelHuman = mPlayerBlockMgr.CreateBaseHumanBlock;
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mUIMain.DelMonster = mPlayerBlockMgr.CreateBaseMonsterBlock;
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mUIMain.DelAutoMergeAdd = mPlayerBlockMgr.CheckAutoMerge;
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mPlayerGroupMgr.DelSoldierClear = Lose;
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mEnemyGroupMgr.DelSoldierClear = Win;
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mPlayerBlockMgr.CreateBlocksByData(PlayerData.Instance.ArmyStr);
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if (PlayerData.Instance.CurrentLevel <= LevelConfig.Instance.DataList.Count)
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{
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if (GameConfig.Instance.IsAutoLevel)
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{
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string tLevelStr = PlayerData.Instance.GetAutoLevel();
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if (string.IsNullOrEmpty(tLevelStr))
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{
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CreateAutoLevel();
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}
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else
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{
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mEnemyBlockMgr.CreateBlocksByData(tLevelStr);
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}
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}
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else
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{
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mEnemyBlockMgr.CreateBlocksByData(PlayerData.Instance.CurrentLevelData.Formation);
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}
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}
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else
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{
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RandomEnemy();
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}
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if (!PlayerData.Instance.CheckGuide(0))
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{
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mPlayerBlockMgr.EnableInteraction(false);
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GuideManager.Instance.StartGuide(0, new Dictionary<int, System.Action>() { { 0, MoveBattleCam } });
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}
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else if (!PlayerData.Instance.CheckGuide(1))
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{
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mPlayerBlockMgr.EnableInteraction(false);
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GuideManager.Instance.StartGuide(1, new Dictionary<int, System.Action>() {
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{ 0, () => { mPlayerBlockMgr.CreateBlock(11, BlockType.Human, 1); AudioManager.Instance.PlaySound(AudioClipType.BuyUnit); PlayerData.Instance.BuyHuman(); mUIMain.RefreshButtons(); mPlayerBlockMgr.EnableInteraction(true); mPlayerBlockMgr.SetForbidden(true, new List<int>(){2, 12}); ShowGuideArrow(0); } },
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{ 1, () => { ShowGuideArrow(-1); mPlayerBlockMgr.EnableInteraction(false); mPlayerBlockMgr.SetForbidden(false); } },
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{ 2, MoveBattleCam }});
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}
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else if (!PlayerData.Instance.CheckGuide(2))
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{
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mPlayerBlockMgr.EnableInteraction(false);
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GuideManager.Instance.StartGuide(2, new Dictionary<int, System.Action>() {
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{ 0, () => { mPlayerBlockMgr.CreateBlock(3, BlockType.Monster, 1); AudioManager.Instance.PlaySound(AudioClipType.BuyUnit); PlayerData.Instance.BuyMonster(); mUIMain.RefreshButtons(); mPlayerBlockMgr.EnableInteraction(true); mPlayerBlockMgr.SetForbidden(true, new List<int>(){2, 3}); ShowGuideArrow(1); } },
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{ 1, () => { ShowGuideArrow(-1); mPlayerBlockMgr.SetForbidden(false);} } });
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}
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mOverTimer = TimerManager.Instance.CreateTimerUnit();
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mOverTimer.StartTimer(ShowBanner, 1f);
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}
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private void OnDestroy()
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{
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if (mOverTimer != null)
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{
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mOverTimer.Destroy();
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}
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}
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private void ShowBanner()
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{
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TKGSDKManager.Instance.ShowBanner(2);
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}
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private void OnMainFocus(bool pFocus)
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{
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mPlayerBlockMgr.EnableInteraction(pFocus);
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}
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private void CreateAutoLevel()
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{
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int tMaxLv = PlayerData.Instance.CurrentLevelData.MaxLevel;
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int tMinLv = Mathf.Max(1, tMaxLv / 2);
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int tTotalUnitCount = PlayerData.Instance.CurrentLevelData.UnitNum;
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if (PlayerData.Instance.CurrentLevel >= 4 && PlayerData.Instance.CurrentLevel <= 20)
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{
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tTotalUnitCount -= 1;
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}
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else if (PlayerData.Instance.CurrentLevel > 20)
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{
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tTotalUnitCount -= 2;
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}
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List<int> tLevelList = new List<int>();
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int tLevel = tMaxLv;
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int tCostUnitCount = 0;
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while (true)
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{
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tCostUnitCount = (int)Mathf.Pow(2, tLevel - 1);
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if (tTotalUnitCount >= tCostUnitCount)
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{
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tTotalUnitCount -= tCostUnitCount;
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tLevelList.Add(tLevel);
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//Debug.Log("Level :" + tLevel);
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//Debug.Log("Left Unit Count :" + tTotalUnitCount);
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}
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else
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{
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tLevel--;
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if (tLevel < tMinLv)
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{
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break;
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}
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}
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if (tTotalUnitCount <= 0 || tLevelList.Count >= 15)
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break;
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}
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BlockType tBType = BlockType.Monster;
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List<int> tNearIndexes = new List<int>() { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
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List<int> tFarIndexes = new List<int>() { 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 };
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int tPosIndex = 0;
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for (int i = 0; i < tLevelList.Count; i++)
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{
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if (tBType == BlockType.Monster)
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{
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tPosIndex = tNearIndexes[URandom.Range(0, tNearIndexes.Count)];
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tNearIndexes.Remove(tPosIndex);
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if (tFarIndexes.Contains(tPosIndex))
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{
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tFarIndexes.Remove(tPosIndex);
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}
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}
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else if(tBType == BlockType.Human)
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{
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tPosIndex = tFarIndexes[URandom.Range(0, tFarIndexes.Count)];
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tFarIndexes.Remove(tPosIndex);
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if (tNearIndexes.Contains(tPosIndex))
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{
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tNearIndexes.Remove(tPosIndex);
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}
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}
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mEnemyBlockMgr.CreateBlock(tPosIndex, tBType, tLevelList[i]);
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tBType = tBType == BlockType.Monster ? BlockType.Human : BlockType.Monster;
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}
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PlayerData.Instance.SaveAutoLevel(mEnemyBlockMgr.GetFormationStr());
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}
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private void RandomEnemy()
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{
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List<int> tPosIndexes = new List<int>() { 0, 1, 2, 3, 4 };
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int tCount = URandom.Range(1, 5);
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for (int i = 0; i < tCount; i++)
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{
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int tPosIndex = tPosIndexes[URandom.Range(0, tPosIndexes.Count)];
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tPosIndexes.Remove(tPosIndex);
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mEnemyBlockMgr.CreateBlock(tPosIndex, BlockType.Monster, URandom.Range(6, 11));
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}
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tPosIndexes = new List<int>() { 5, 6, 7, 8, 9 };
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tCount = URandom.Range(1, 5);
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for (int i = 0; i < tCount; i++)
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{
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int tPosIndex = tPosIndexes[URandom.Range(0, tPosIndexes.Count)];
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tPosIndexes.Remove(tPosIndex);
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mEnemyBlockMgr.CreateBlock(tPosIndex, (BlockType)URandom.Range(0, 2), URandom.Range(7, 10));
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}
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tPosIndexes = new List<int>() { 10, 11, 12, 13, 14 };
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tCount = URandom.Range(1, 5);
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for (int i = 0; i < tCount; i++)
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{
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int tPosIndex = tPosIndexes[URandom.Range(0, tPosIndexes.Count)];
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tPosIndexes.Remove(tPosIndex);
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mEnemyBlockMgr.CreateBlock(tPosIndex, BlockType.Human, URandom.Range(7, 11));
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}
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}
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private void MoveBattleCam()
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{
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if (string.IsNullOrEmpty(PlayerData.Instance.ArmyStr))
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{
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UIUtils.ShowTips(LanguageConfig.Instance.GetText("ArmyEmpty"));
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return;
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}
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mUIMain.Close();
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VibrateManager.Instance.Vibrate(VibrateType.Medium);
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mPlayerBlockMgr.EnableInteraction(false);
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mPlayerBlockMgr.ShowFloor(false);
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Transform tCamTrans = mGameCam.transform;
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tCamTrans.DOMove(mBattlePos, 1).SetEase(Ease.OutCubic);
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tCamTrans.DORotate(mBattleRot, 1).SetEase(Ease.OutCubic);
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mGameCam.DOFieldOfView(mBattleFOV, 1).SetEase(Ease.OutCubic);//.onComplete = StartGame;
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GameStart();
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}
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private void GameStart()
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{
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TKGSDKManager.Instance.NotifyGameStart(PlayerData.Instance.CurrentLevel);
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mUIGame = UIManager.Instance.OpenUI<PanelGame>();
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List<SoldierUnit> tSoldiers = mPlayerBlockMgr.GetAllSoldier();
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for (int i = 0; i < tSoldiers.Count; i++)
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{
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mPlayerGroupMgr.AddSoldier(tSoldiers[i], mEnemyGroupMgr);
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}
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mPlayerGroupMgr.ActiveAllSoldier();
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tSoldiers = mEnemyBlockMgr.GetAllSoldier();
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for (int i = 0; i < tSoldiers.Count; i++)
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{
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mEnemyGroupMgr.AddSoldier(tSoldiers[i], mPlayerGroupMgr);
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}
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mEnemyGroupMgr.ActiveAllSoldier();
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}
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private void Win()
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{
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mIsWin = true;//win is overridable
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if (mIsOver)
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return;
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mIsOver = true;
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mUIGame.Close();
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mOverTimer.StartTimer(GameOver, 0.5f);
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}
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private void Lose()
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{
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if (mIsOver)
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return;
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mIsOver = true;
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mIsWin = false;
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mUIGame.Close();
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mOverTimer.StartTimer(GameOver, 0.5f);
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}
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private void GameOver()
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{
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TKGSDKManager.Instance.NotifyGameEnd(PlayerData.Instance.CurrentLevel, mIsWin);
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if (mIsWin)
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{
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Instantiate(mPfbWinFx, mTsfWinFx);
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mPlayerGroupMgr.Win();
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AudioManager.Instance.PlaySound(AudioClipType.GameWin);
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}
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else
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{
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mEnemyGroupMgr.Win();
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AudioManager.Instance.PlaySound(AudioClipType.GameLose);
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}
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mOverTimer.StartTimer(() =>
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{
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AdsUtils.PlayInterstitial(mIsWin ? Const.AdsValue.GameSuccess : Const.AdsValue.GameFailure, mIsWin, () =>
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{
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PanelResult tUIResult = UIManager.Instance.OpenUI<PanelResult>();
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tUIResult.InitResult(mIsWin, mEnemyGroupMgr.TotalDamage, TKGSDKManager.Instance.GetConfigBool(TKGParamKey.NativeSwitch.ToString()) && TKGUtils.IsNativeReady());
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if (mIsWin)
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{
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PlayerData.Instance.CurrentLevel++;
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}
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});
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}, 1.5f);
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}
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private void ShowGuideArrow(int pIndex)
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{
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for (int i = 0; i < mGuideArrows.Length; i++)
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{
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mGuideArrows[i].SetActive(i == pIndex);
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if (i == pIndex)
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{
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mGuideArrows[i].GetComponent<DOTweenAnimation>().DOPlay();
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}
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}
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}
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} |