56 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
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| 
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| namespace SRDebugger.UI.Other
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| {
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|     public class ErrorNotifier : MonoBehaviour
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|     {
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|         public bool IsVisible
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|         {
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|             get { return enabled; }
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|         }
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| 
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|         private const float DisplayTime = 6;
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| 
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|         [SerializeField]
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|         private Animator _animator = null;
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| 
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|         private int _triggerHash;
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| 
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|         private float _hideTime;
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|         private bool _isShowing;
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| 
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|         private bool _queueWarning;
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| 
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|         void Awake()
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|         {
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|             _triggerHash = Animator.StringToHash("Display");
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|         }
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| 
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|         public void ShowErrorWarning()
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|         {
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|             _queueWarning = true;
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|         }
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| 
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|         void Update()
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|         {
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|             if (_queueWarning)
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|             {
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|                 _hideTime = Time.realtimeSinceStartup + DisplayTime;
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| 
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|                 if (!_isShowing)
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|                 {
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|                     _isShowing = true;
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|                     _animator.SetBool(_triggerHash, true);
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|                 }
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| 
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|                 _queueWarning = false;
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|             }
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| 
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|             if (_isShowing && Time.realtimeSinceStartup > _hideTime)
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|             {
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|                 _animator.SetBool(_triggerHash, false);
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|                 _isShowing = false;
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|             }
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|         }
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|     }
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| } |