57 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
 | |
| using System.Collections;
 | |
| public class ScreenShake : MonoBehaviour
 | |
| {
 | |
|     private float SHAKE_DELTA = 0.01f;
 | |
| 
 | |
|     private float shakeTime = 0.0f;
 | |
|     private float fps = 20.0f;
 | |
|     private float frameTime = 0.0f;
 | |
|     private float shakeDelta = 0.005f;
 | |
|     public Camera cam;
 | |
|     private bool isshakeCamera = false;
 | |
| 
 | |
|     public void Shake(float pShakeTime)
 | |
|     {
 | |
|         shakeTime = pShakeTime;
 | |
|         isshakeCamera = true;
 | |
|     }
 | |
| 
 | |
|     void Start()
 | |
|     {
 | |
|         shakeTime = 1.0f;
 | |
|         fps = 20.0f;
 | |
|         frameTime = 0.03f;
 | |
|         shakeDelta = SHAKE_DELTA;
 | |
|     }
 | |
| 
 | |
|     void Update()
 | |
|     {
 | |
|         if (isshakeCamera)
 | |
|         {
 | |
|             if (shakeTime > 0)
 | |
|             {
 | |
|                 shakeTime -= Time.deltaTime;
 | |
|                 if (shakeTime <= 0)
 | |
|                 {
 | |
|                     cam.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
 | |
|                     isshakeCamera = false;
 | |
|                     shakeTime = 1.0f;
 | |
|                     fps = 20.0f;
 | |
|                     frameTime = 0.03f;
 | |
|                     shakeDelta = SHAKE_DELTA;
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     frameTime += Time.deltaTime;
 | |
| 
 | |
|                     if (frameTime > 1.0 / fps)
 | |
|                     {
 | |
|                         frameTime = 0;
 | |
|                         cam.rect = new Rect(shakeDelta * (-1.0f + 2.0f * Random.value), shakeDelta * (-1.0f + 2.0f * Random.value), 1.0f, 1.0f);
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| } |