96 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public static class StaticOtherConfig
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| {
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|     #region 宏定义介绍
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| 
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|     /*
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|      NO_SDK : 定义此宏后,工程内若没有sdk相关库文件也不会引起报错
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|      NORMAL_BANNER : 普通banner
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|      NATIVE_BANNER : native拼banner
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|      
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|      */
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| 
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|     #endregion
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| 
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|     /// <summary>
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|     /// 是否打印debug日志
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|     /// </summary>
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|     public static bool IsDebugLog = true;
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| 
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|     #region Review Auto Popout
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|     public static int FirstLoginPopLevel = 2;//Entering the game for the first time, the evaluation pops up at the Nth level
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|     public static int OtherLoginPopLevel = 2;//not the first time to enter the game, the M level pops up the evaluation level
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|     #endregion
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| 
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|     #region Push Notification
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| 
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|     /// <summary>
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|     /// Push Notification Switch
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|     /// true: open push, false:close push
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|     /// </summary>
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|     public const bool LocalNotitcifaction_Switch = false;
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| 
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|     /// <summary>
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|     /// Push Content
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|     /// Tomorrow/Days 3, 5 and 7/Days 4, 6 and 8,random one sentence out of three
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|     /// CN、EN
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|     /// </summary>
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|     public const string MorrowMsgCN = "敌人越来越厉害了,我需要你的帮助!|||今日奖励已经准备好了,上线领取吧!|||家园在你的管理下能扩大多少版图呢?";
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|     public const string Day357MsgCN = "确认过眼神,是今天还没有上线的人|||我们的口号就是开疆扩土搞开发!|||最新玩法已升级,更多挑战等着你!";
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|     public const string Day468MsgCN = "快来打造属于你的王国!|||这么精美的场景设定,是梦想中的国度没错了!|||金币收益已经爆满,上线领取一波?";
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| 
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|     public const string MorrowMsgEN = "I keep getting beat by enemies. COME HELP!!|||Come and expand your territory|||I can't win this game without your help";
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|     public const string Day357MsgEN = "For our homeland, you must defeat the enemy!|||New challenge has been unlocked.|||You are a true warrior who defeated the enemy";
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|     public const string Day468MsgEN = "Help me repel the enemy, only you can do it!|||There are too many enemies, what should I do?|||New reward is ready, go online to claim it!";
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| 
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|     /// <summary>
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|     /// Push Time
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|     ///
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|     /// eg. HourNum = 19; MinuteNum = 10; push notification at 19:10 
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|     /// </summary>
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|     ///
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|     // Triggered at the same time point the next day
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|     // Configurable. If you log in from 10:00 pm to 6:00 am, the next day push time, the default is 22:00 pm
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|     public const int MorrowHourNum = 22;
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|     public const int MorrowMinuteNum = 0;
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| 
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|     // Days 3, 5 and 7 Push Time, hours: minutes
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|     public const int Day357HourNum = 19;
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|     public const int Day357MinuteNum = 10;
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| 
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|     // Days 4, 6 and 8 Push Time, hours: minutes
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|     public const int Day468HourNum = 20;
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|     public const int Day468MinuteNum = 5;
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| 
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|     #endregion
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| 
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|     #region 是否延迟初始化Tenjin
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| 
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|     /// <summary>
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|     /// 是否延迟初始化Tenjin开关
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|     /// 
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|     /// 只对CN版本有效
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|     /// 正常为False
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|     /// </summary>
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|     public const bool InitTenjinLater_Switch = true;
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| 
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|     #endregion
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| 
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|     #region 排行榜功能
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| 
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|     /// <summary>
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|     /// 排行榜功能开关
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|     /// </summary>
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|     public const bool LeaderBoard_Switch = false;
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| 
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|     /// <summary>
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|     /// 排行榜ID (Appstore后台创建的)
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|     /// </summary>
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|     public const string LeaderBoardId = "BossFightScore";
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| 
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|     #endregion
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| }
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