mergemilitary/Assets/Scripts/UIs/PanelResult.cs

153 lines
4.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class PanelResult : BasePanel
{
[SerializeField] GameObject mGobWin;
[SerializeField] GameObject mGobLose;
[SerializeField] Text mTxtCoin;
[SerializeField] Text mTxtAdCoin;
[SerializeField] RectTransform mRctNeedle;
[SerializeField] Button mBtnAdCoin;
[SerializeField] Button mBtnContinue;
[SerializeField] Vector2 mRollArea;
[SerializeField] Vector2 m3XArea;
[SerializeField] Vector2 m2XArea;
[SerializeField] Vector2 m1_5XArea;
[SerializeField] float mRollSpeed = 50;
private int mBaseCoin = 200;
private float mMultiple = 1;
private bool mIsRolling = false;
private int mRollDir = 1;
private Vector3 mNextPos;
private AudioSource mWheelAS;
private void Awake()
{
UIUtils.BindBtn(mBtnAdCoin, OnClickAdCoin);
UIUtils.BindBtn(mBtnContinue, OnClickContinue);
}
public void InitResult(bool pWin, int pTotalHurt)
{
mGobWin.SetActive(pWin);
mGobLose.SetActive(!pWin);
float tLevelFactor = ((PlayerData.Instance.CurrentLevel - 1) / 20) * 0.5f + 1;
mBaseCoin = (int)(pTotalHurt * 10 * tLevelFactor * (pWin ? 1 : 0.5f));
mIsRolling = true;
mTxtAdCoin.text = UIUtils.NumForShort(mBaseCoin);
PlayerData.Instance.Coin += mBaseCoin;
int tCoin = 0;
DOTween.To(() => tCoin, (tVal) => tCoin = tVal, mBaseCoin, 1).SetEase(Ease.Linear).onUpdate = () =>
{
mTxtCoin.text = "+" + UIUtils.NumForShort(tCoin);
};
Utils.DelayShowGameObject(mBtnContinue.gameObject, 1.5f);
mWheelAS = AudioManager.Instance.PlaySoundLoop(AudioClipType.PrizeWheel, 0.6f);
TKGSDKManager.Instance.LogRewardAdBtnShow(Const.AdsValue.GetCoin);
}
private void Update()
{
if (mIsRolling)
{
mNextPos = mRctNeedle.localPosition + (Vector3.right * mRollDir * mRollSpeed * Time.deltaTime);
if (mNextPos.x >= mRollArea.y)
{
mNextPos.x = mRollArea.y;
mRollDir = -1;
}
else if (mNextPos.x <= mRollArea.x)
{
mNextPos.x = mRollArea.x;
mRollDir = 1;
}
mRctNeedle.localPosition = mNextPos;
SetMultiple();
}
}
private void SetMultiple()
{
float tX = Mathf.Abs(mRctNeedle.localPosition.x);
if (IsInArea(tX, m3XArea))
{
mMultiple = 3;
}
else if (IsInArea(tX, m2XArea))
{
mMultiple = 2;
}
else if (IsInArea(tX, m1_5XArea))
{
mMultiple = 1.5f;
}
else
{
mMultiple = 1;
}
mTxtAdCoin.text = UIUtils.NumForShort((int)(mBaseCoin * mMultiple));
}
private bool IsInArea(float pVal, Vector2 pArea)//val and area is positive
{
if (pVal >= pArea.x && pVal < pArea.y)
{
return true;
}
return false;
}
private void OnClickAdCoin()
{
mWheelAS.Stop();
mIsRolling = false;
AdsUtils.PlayReward(Const.AdsValue.GetCoin, () =>
{
PlayerData.Instance.Coin += (int)(mBaseCoin * (mMultiple - 1));
UIUtils.FlyCoin(mBtnAdCoin.transform.position, (int)(mBaseCoin * mMultiple));
AudioManager.Instance.PlaySound(AudioClipType.GetCoin);
WaitForLoad(1.5f);
});
}
private void OnClickContinue()
{
mWheelAS.Stop();
UIUtils.FlyCoin(mBtnAdCoin.transform.position, mBaseCoin);
AudioManager.Instance.PlaySound(AudioClipType.GetCoin);
WaitForLoad(1.5f);
}
private void WaitForLoad(float pWaitSeconds)
{
mBtnAdCoin.gameObject.SetActive(false);
mBtnContinue.gameObject.SetActive(false);
TimerManager.Instance.Schedule(GameManager.Instance.LoadGame, pWaitSeconds);
}
}