120 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| Shader "Custom/UI-Gray"
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| {
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|     Properties
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|     {
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|         [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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|         _Color ("Tint", Color) = (1,1,1,1)
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| 
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|         _StencilComp ("Stencil Comparison", Float) = 8
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|         _Stencil ("Stencil ID", Float) = 0
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|         _StencilOp ("Stencil Operation", Float) = 0
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|         _StencilWriteMask ("Stencil Write Mask", Float) = 255
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|         _StencilReadMask ("Stencil Read Mask", Float) = 255
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| 
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|         _ColorMask ("Color Mask", Float) = 15
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| 
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|         [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
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|     }
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| 
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|     SubShader
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|     {
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|         Tags
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|         {
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|             "Queue"="Transparent"
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|             "IgnoreProjector"="True"
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|             "RenderType"="Transparent"
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|             "PreviewType"="Plane"
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|             "CanUseSpriteAtlas"="True"
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|         }
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| 
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|         Stencil
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|         {
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|             Ref [_Stencil]
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|             Comp [_StencilComp]
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|             Pass [_StencilOp]
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|             ReadMask [_StencilReadMask]
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|             WriteMask [_StencilWriteMask]
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|         }
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| 
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|         Cull Off
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|         Lighting Off
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|         ZWrite Off
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|         ZTest [unity_GUIZTestMode]
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|         Blend SrcAlpha OneMinusSrcAlpha
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|         ColorMask [_ColorMask]
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| 
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|         Pass
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|         {
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|             Name "Default"
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|         CGPROGRAM
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|             #pragma vertex vert
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|             #pragma fragment frag
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|             #pragma target 2.0
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| 
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|             #include "UnityCG.cginc"
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|             #include "UnityUI.cginc"
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| 
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|             #pragma multi_compile __ UNITY_UI_CLIP_RECT
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|             #pragma multi_compile __ UNITY_UI_ALPHACLIP
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| 
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|             struct appdata_t
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|             {
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|                 float4 vertex   : POSITION;
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|                 float4 color    : COLOR;
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|                 float2 texcoord : TEXCOORD0;
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|                 UNITY_VERTEX_INPUT_INSTANCE_ID
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|             };
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| 
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|             struct v2f
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|             {
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|                 float4 vertex   : SV_POSITION;
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|                 fixed4 color    : COLOR;
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|                 float2 texcoord  : TEXCOORD0;
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|                 float4 worldPosition : TEXCOORD1;
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|                 UNITY_VERTEX_OUTPUT_STEREO
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|             };
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| 
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|             sampler2D _MainTex;
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|             fixed4 _Color;
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|             fixed4 _TextureSampleAdd;
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|             float4 _ClipRect;
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|             float4 _MainTex_ST;
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| 
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|             v2f vert(appdata_t v)
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|             {
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|                 v2f OUT;
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|                 UNITY_SETUP_INSTANCE_ID(v);
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|                 UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
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|                 OUT.worldPosition = v.vertex;
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|                 OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
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| 
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|                 OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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| 
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|                 OUT.color = v.color * _Color;
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|                 return OUT;
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|             }
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| 
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|             fixed4 frag(v2f IN) : SV_Target
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|             {
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|                 half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
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| 
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|                 #ifdef UNITY_UI_CLIP_RECT
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|                 color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
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|                 #endif
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| 
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|                 #ifdef UNITY_UI_ALPHACLIP
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|                 clip (color.a - 0.001);
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|                 #endif
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| 
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| 				//gray
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| 				color.rgb = dot(color.rgb, fixed3(0.222, 0.707, 0.071));  //0.299, 0.587, 0.114
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| 
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| 				//half gray = dot(color.rgb, fixed3(0.299, 0.0587, 0.114));
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| 				//color.rgb = half3(gray, gray, gray);
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| 
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|                 return color;
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|             }
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|         ENDCG
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|         }
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|     }
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| } |