72 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
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| using System.Collections;
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| using HedgehogTeam.EasyTouch;
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| 
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| public class TwoTouchMe : MonoBehaviour {
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| 
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| 	private TextMesh textMesh;
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| 	private Color startColor;	
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| 
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| 	// Subscribe to events
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| 	void OnEnable(){
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| 		EasyTouch.On_TouchStart2Fingers += On_TouchStart2Fingers;
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| 		EasyTouch.On_TouchDown2Fingers += On_TouchDown2Fingers;
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| 		EasyTouch.On_TouchUp2Fingers += On_TouchUp2Fingers;
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| 		EasyTouch.On_Cancel2Fingers += On_Cancel2Fingers;
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| 	}
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| 	
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| 	void OnDisable(){
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| 		UnsubscribeEvent();
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| 	}
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| 	
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| 	void OnDestroy(){
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| 		UnsubscribeEvent();
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| 	}
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| 	
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| 	void UnsubscribeEvent(){
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| 		EasyTouch.On_TouchStart2Fingers -= On_TouchStart2Fingers;
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| 		EasyTouch.On_TouchDown2Fingers -= On_TouchDown2Fingers;
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| 		EasyTouch.On_TouchUp2Fingers -= On_TouchUp2Fingers;
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| 		EasyTouch.On_Cancel2Fingers -= On_Cancel2Fingers;
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| 	}
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| 	
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| 	void Start(){	
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| 		textMesh =(TextMesh) GetComponentInChildren<TextMesh>();
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| 		startColor = gameObject.GetComponent<Renderer>().material.color;
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| 	}
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| 	
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| 	void On_TouchStart2Fingers( Gesture gesture){
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| 
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| 		// Verification that the action on the object
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| 		if (gesture.pickedObject == gameObject){	
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| 			RandomColor();
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| 		}
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| 	}
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| 	
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| 	void On_TouchDown2Fingers(Gesture gesture){
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| 		
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| 		// Verification that the action on the object
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| 		if (gesture.pickedObject == gameObject){	
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| 			textMesh.text = "Down since :" + gesture.actionTime.ToString("f2");
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| 		}
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| 	}
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| 	
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| 	void On_TouchUp2Fingers( Gesture gesture){
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| 		
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| 		// Verification that the action on the object
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| 		if (gesture.pickedObject == gameObject){	
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| 			gameObject.GetComponent<Renderer>().material.color = startColor;
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| 			textMesh.text ="Touch me";
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| 		}
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| 	}
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| 
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| 	void On_Cancel2Fingers( Gesture gesture){
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| 		
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| 		On_TouchUp2Fingers( gesture);
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| 	}
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| 
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| 	void RandomColor(){
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| 		gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f),  Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f));
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| 	}
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| }
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