mergemilitary/Assets/Scripts/Config/GameConfig.cs

27 lines
749 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "GameConfig")]
public class GameConfig : ConfigBase<GameConfig>
{
public bool IsFakeMode => UseFakeMode && !PlayerData.Instance.IsIPShow;
public bool IsDebug;
public bool IsAutoLevel;
public bool UseFakeMode = false;
public bool UseDiamond;
public bool JumpText = true;
public bool IsSimpleAni = true;
public string PlayerNear = "Monster";
public string PlayerFar = "Human";
public string EnemyNear = "Monster";
public string EnemyFar = "Human";
public float FailRewardRatio = 0.5f;
public int SceneCount = 4;
public int BlockMaxLevel;
public float UnitSpeed;
}