48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
using UnityEngine;
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namespace MMO
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{
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public abstract class MMOSingleton<T> : MonoBehaviour where T : MMOSingleton<T>
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{
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private static T _instance = null;
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public static T Instance
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{
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get
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{
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if (_instance == null)
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{
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GameObject go = new GameObject();
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DontDestroyOnLoad(go);
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go.name = "MMOSingleton:" + typeof(T).ToString();
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go.transform.localPosition = Vector3.zero;
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go.transform.localEulerAngles = Vector3.zero;
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go.transform.localScale = Vector3.one;
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_instance = go.AddComponent<T>();
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}
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return _instance;
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}
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}
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private void Awake()
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{
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Initialize();
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}
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protected virtual void Initialize()
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{
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}
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private void OnDestroy()
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{
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_instance = null;
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Dispose();
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}
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protected virtual void Dispose()
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{
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}
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}
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} |