mergemilitary/Assets/MMOModule/Controls/Scripts/ResShower.cs

203 lines
6.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using URandom = UnityEngine.Random;
public class ResShower : MonoBehaviour
{
public Action DelResRefresh;
[SerializeField] GameObject mTplCurrency;
[SerializeField] RectTransform mRctBg;
[SerializeField] RectTransform mRctCurrencyIcon;
[SerializeField] Text mTxtCurrency;
[SerializeField] Text mTxtCurrencyChange;
[SerializeField] Color mAddColor = Color.green;
[SerializeField] Color mReduceColor = Color.red;
[SerializeField] bool mFixLength = true;
[SerializeField] bool mUseShort = false;
Sequence mPopTweenSequence;
Sequence mFadeTweenSequence;
private Camera mMainCam;
private Camera mUICam;
private int mCurrentNum;
private int mFinalCount;
private Vector2 mChangeOriginalPos;
public void Init(Camera pMainCam = null, Camera pUICam = null)
{
mMainCam = pMainCam;
mUICam = pUICam;
mChangeOriginalPos = mTxtCurrencyChange.rectTransform.anchoredPosition;
}
public void RefreshRes(int pCount)
{
mCurrentNum = pCount;
mTxtCurrency.text = mUseShort ? NumForShort(mCurrentNum) : mCurrentNum.ToString();
if (!mFixLength)
{
mRctBg.sizeDelta = new Vector2(mTxtCurrency.preferredWidth + 124, mRctBg.sizeDelta.y);
}
DelResRefresh?.Invoke();
}
public void FlyRes(Vector3 pWorldPos, int pFlyCount, int pCoinCount, int pFinalCount)
{
mFinalCount = pFinalCount;
float tFlyDelta = 0.02f;
for (int i = 0; i < pFlyCount; i++)
{
FlyOneCoin(pWorldPos, tFlyDelta * i);
}
PopResChange(pCoinCount);
StartCoroutine(SeperatlyAddCoin(tFlyDelta, pFlyCount, pCoinCount));
}
public void PopResChange(int pChangedNum)
{
mTxtCurrencyChange.text = pChangedNum >= 0 ? "+" + pChangedNum.ToString() : pChangedNum.ToString();
Color tColor = pChangedNum > 0 ? mAddColor : mReduceColor;
tColor.a = 0;
mTxtCurrencyChange.color = tColor;
mTxtCurrencyChange.rectTransform.anchoredPosition = mChangeOriginalPos;
mTxtCurrencyChange.rectTransform.DOKill();
mPopTweenSequence = DOTween.Sequence();
mPopTweenSequence.Append(mTxtCurrencyChange.rectTransform.DOAnchorPosY(-100, 0.3f).SetEase(Ease.OutBounce));
mPopTweenSequence.AppendInterval(0.8f);
mPopTweenSequence.Append(mTxtCurrencyChange.rectTransform.DOAnchorPosY(0, 0.3f).SetEase(Ease.InBounce));
mTxtCurrencyChange.DOKill();
mFadeTweenSequence = DOTween.Sequence();
mFadeTweenSequence.Append(mTxtCurrencyChange.DOFade(1, 0.3f));
mFadeTweenSequence.AppendInterval(0.8f);
mFadeTweenSequence.Append(mTxtCurrencyChange.DOFade(0, 0.3f));
mPopTweenSequence.Restart();
mFadeTweenSequence.Restart();
}
public void ShowNotEnoughCoin()
{
mTxtCurrency.color = Color.white;
mTxtCurrency.rectTransform.anchoredPosition = new Vector2(32, 0);
mTxtCurrency.color = Color.red;
mTxtCurrency.rectTransform.DOKill();
mTxtCurrency.rectTransform.DOPunchAnchorPos(new Vector2(0, 15), 0.5f).onComplete = () =>
{
mTxtCurrency.color = Color.white;
mTxtCurrency.rectTransform.anchoredPosition = new Vector2(32, 0);
};
}
private void FlyOneCoin(Vector3 pWorldPos, float pDelay)
{
Vector2 tStartPos = GetLocalPosInRect(pWorldPos, mRctCurrencyIcon, mMainCam, mUICam);
RectTransform tFlyCoin = Instantiate<GameObject>(mTplCurrency).GetComponent<RectTransform>();
tFlyCoin.gameObject.SetActive(true);
tFlyCoin.SetParent(mRctCurrencyIcon, false);
tFlyCoin.localScale = Vector3.one;
tFlyCoin.anchoredPosition = tStartPos;
Vector3 tJumpPos = tStartPos + new Vector2(UnityEngine.Random.Range(-250f, 250f), UnityEngine.Random.Range(-250f, 250f));
tFlyCoin.DOJumpAnchorPos(tJumpPos, URandom.Range(100, 400), 1, 0.3f);
tFlyCoin.DOAnchorPos(Vector2.zero, 0.5f).SetDelay(0.3f + pDelay).SetEase(Ease.Linear).onComplete = () =>
{
Destroy(tFlyCoin.gameObject);
};
}
private IEnumerator SeperatlyAddCoin(float pFlyDelta, int pFlyCount, int pCoinCount)
{
int tCoinPerFly = 1, tCoinLastFly = 1;
if (pCoinCount > pFlyCount)
{
tCoinPerFly = pCoinCount / pFlyCount;
tCoinLastFly = pCoinCount - tCoinPerFly * pFlyCount;
if (tCoinLastFly == 0)
tCoinLastFly = tCoinPerFly;
}
yield return new WaitForSeconds(1f);
for (int i = 0; i < pFlyCount; i++)
{
int tAddCount = i < pFlyCount - 1 ? tCoinPerFly : tCoinLastFly;
if (i == pFlyCount - 1)
{
RefreshRes(mFinalCount);
}
else
{
AddCoins(tAddCount);
}
yield return new WaitForSeconds(pFlyDelta);
}
}
private void AddCoins(int pAddCount)
{
mCurrentNum += pAddCount;
RefreshRes(mCurrentNum);
}
private void PunchIcon(RectTransform pRect)
{
pRect.localScale = Vector3.one;
pRect.DOKill();
pRect.DOPunchScale(Vector3.one * 1.2f, 0.3f);
}
private Vector2 GetLocalPosInRect(Vector3 pWorldPos, RectTransform pRect, Camera pMainCam, Camera pUICam = null)
{
Vector2 tScreenPos = RectTransformUtility.WorldToScreenPoint(pMainCam, pWorldPos);
Vector2 tLocalPos = Vector2.zero;
RectTransformUtility.ScreenPointToLocalPointInRectangle(pRect, tScreenPos, pUICam, out tLocalPos);
return tLocalPos;
}
const int BILLION = 1000000000;
const int MILLION = 1000000;
const int THOUSAND = 1000;
private string NumForShort(int pNum)
{
string tNumStr = pNum.ToString();
float tShortNum = 0;
if (pNum >= BILLION)
{
tShortNum = pNum / (float)BILLION;
tNumStr = (tShortNum - ((int)tShortNum)) >= 0.1f ? string.Format("{0:F1}B", tShortNum) : string.Format("{0}B", (int)tShortNum);
}
else if (pNum >= MILLION)
{
tShortNum = pNum / (float)MILLION;
tNumStr = (tShortNum - ((int)tShortNum)) >= 0.1f ? string.Format("{0:F1}M", tShortNum) : string.Format("{0}M", (int)tShortNum);
}
else if (pNum >= THOUSAND * 10)
{
tShortNum = pNum / (float)THOUSAND;
tNumStr = (tShortNum - ((int)tShortNum)) >= 0.1f ? string.Format("{0:F1}K", tShortNum) : string.Format("{0}K", (int)tShortNum);
}
return tNumStr;
}
}