158 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
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| using UnityEngine.SceneManagement;
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| using UnityEngine.UI;
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| using System.Collections;
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| using System.Collections.Generic;
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| 
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| public class ETFXSceneManager : MonoBehaviour
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| {
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| 	public bool GUIHide = false;
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| 	public bool GUIHide2 = false;
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| 	public bool GUIHide3 = false;	
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| 	public bool GUIHide4 = false;
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| 	
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|     public void LoadScene2DDemo()  {
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| 		SceneManager.LoadScene ("etfx_2ddemo");
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| 	}
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| 	public void LoadSceneCards()  {
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| 		SceneManager.LoadScene ("etfx_cards");
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| 	}
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|     public void LoadSceneCombat()  {
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| 		SceneManager.LoadScene ("etfx_combat");
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| 	}
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| 	public void LoadSceneDecals()  {
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| 		SceneManager.LoadScene ("etfx_decals");
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| 	}
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| 	public void LoadSceneDecals2()  {
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| 		SceneManager.LoadScene ("etfx_decals2");
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| 	}
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| 	public void LoadSceneEmojis()  {
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| 		SceneManager.LoadScene ("etfx_emojis");
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| 	}
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| 	public void LoadSceneEmojis2()  {
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| 		SceneManager.LoadScene ("etfx_emojis2");
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| 	}
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| 	public void LoadSceneExplosions()  {
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| 		SceneManager.LoadScene ("etfx_explosions");
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| 	}
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| 	public void LoadSceneExplosions2()  {
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| 		SceneManager.LoadScene ("etfx_explosions2");
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| 	}
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| 	public void LoadSceneFire()  {
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| 		SceneManager.LoadScene ("etfx_fire");
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| 	}
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| 	public void LoadSceneFire2()  {
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| 		SceneManager.LoadScene ("etfx_fire2");
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| 	}
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| 	public void LoadSceneFire3()  {
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| 		SceneManager.LoadScene ("etfx_fire3");
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| 	}
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| 	public void LoadSceneFireworks()  {
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| 		SceneManager.LoadScene ("etfx_fireworks");
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| 	}
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| 	public void LoadSceneFlares()  {
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| 		SceneManager.LoadScene ("etfx_flares");
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| 	}
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| 	public void LoadSceneMagic()  {
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| 		SceneManager.LoadScene ("etfx_magic");
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| 	}
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| 	public void LoadSceneMagic2()  {
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| 		SceneManager.LoadScene ("etfx_magic2");
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| 	}
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| 	public void LoadSceneMagic3()  {
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| 		SceneManager.LoadScene ("etfx_magic3");
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| 	}
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| 	public void LoadSceneMainDemo()  {
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| 		SceneManager.LoadScene ("etfx_maindemo");
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| 	}
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| 	public void LoadSceneMissiles()  {
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| 		SceneManager.LoadScene ("etfx_missiles");
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| 	}
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| 	public void LoadScenePortals()  {
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| 		SceneManager.LoadScene ("etfx_portals");
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| 	}
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| 	public void LoadScenePortals2()  {
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| 		SceneManager.LoadScene ("etfx_portals2");
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| 	}
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| 	public void LoadScenePowerups()  {
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| 		SceneManager.LoadScene ("etfx_powerups");
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| 	}
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| 	public void LoadScenePowerups2()  {
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| 		SceneManager.LoadScene ("etfx_powerups2");
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| 	}
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| 	public void LoadSceneSparkles()  {
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| 		SceneManager.LoadScene ("etfx_sparkles");
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| 	}
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| 	public void LoadSceneSwordCombat()  {
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| 		SceneManager.LoadScene ("etfx_swordcombat");
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| 	}
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| 	public void LoadSceneSwordCombat2()  {
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| 		SceneManager.LoadScene ("etfx_swordcombat2");
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| 	}
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| 	public void LoadSceneMoney()  {
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| 		SceneManager.LoadScene ("etfx_money");
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| 	}
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| 	public void LoadSceneHealing()  {
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| 		SceneManager.LoadScene ("etfx_healing");
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| 	}
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| 	public void LoadSceneWind()  {
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| 		SceneManager.LoadScene ("etfx_wind");
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| 	}
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| 	
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| 	void Update ()
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| 	 {
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|  
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|      if(Input.GetKeyDown(KeyCode.L))
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| 	 {
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|          GUIHide = !GUIHide;
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|      
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|          if (GUIHide)
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| 		 {
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|              GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = false;
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|          }
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| 		 else
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| 		 {
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|              GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = true;
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|          }
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|      }
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| 	      if(Input.GetKeyDown(KeyCode.J))
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| 	 {
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|          GUIHide2 = !GUIHide2;
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|      
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|          if (GUIHide2)
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| 		 {
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|              GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = false;
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|          }
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| 		 else
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| 		 {
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|              GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = true;
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|          }
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|      }
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| 		if(Input.GetKeyDown(KeyCode.H))
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| 	 {
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|          GUIHide3 = !GUIHide3;
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|      
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|          if (GUIHide3)
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| 		 {
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|              GameObject.Find("ParticleSysDisplayCanvas").GetComponent<Canvas> ().enabled = false;
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|          }
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| 		 else
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| 		 {
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|              GameObject.Find("ParticleSysDisplayCanvas").GetComponent<Canvas> ().enabled = true;
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|          }
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|      }
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| 	 	if(Input.GetKeyDown(KeyCode.K))
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| 	 {
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|          GUIHide4 = !GUIHide4;
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|      
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|          if (GUIHide3)
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| 		 {
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|              GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = false;
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|          }
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| 		 else
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| 		 {
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|              GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = true;
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|          }
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|      }
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| 	}	
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| } |