111 lines
3.6 KiB
C#
111 lines
3.6 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace Touka
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{
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public class ToukaSDKManagerEditor : EditorWindow
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{
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private static bool useGuestLogin = true;
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private static bool useFbLogin;
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private static bool useGoogleLogin;
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private static string fbUserId = "fb_123";
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private static string googleUserId = "google_123";
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[MenuItem("ToukaGames/Open GM Panel", priority = 20000)]
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static void OpenPanel()
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{
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var loginChannels = PlayerPrefs.GetString("loginChannels", "" + (int)LoginType.LOGIN_BY_GUESTER);
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foreach (var c in loginChannels.Split(','))
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{
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var channel = int.Parse(c);
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switch (channel)
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{
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case (int)LoginType.LOGIN_BY_GUESTER:
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useGuestLogin = true;
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break;
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case (int)LoginType.LOGIN_BY_FACEBOOK:
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useFbLogin = true;
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break;
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case (int)LoginType.LOGIN_BY_GOOGLE:
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useGoogleLogin = true;
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break;
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}
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}
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googleUserId = PlayerPrefs.GetString("google_user_id", "google_123");
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fbUserId = PlayerPrefs.GetString("facebook_user_id", "fb_123");
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var window = (ToukaSDKManagerEditor)GetWindow(typeof(ToukaSDKManagerEditor));
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window.Show();
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}
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private void OnGUI()
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{
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GUILayout.Label("Login Options", EditorStyles.boldLabel);
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EditorGUI.BeginDisabledGroup(true);
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useGuestLogin = EditorGUILayout.Toggle("Guest Login", useGuestLogin);
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EditorGUI.EndDisabledGroup();
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useFbLogin = EditorGUILayout.Toggle("Facebook Login", useFbLogin);
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if (useFbLogin)
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{
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EditorGUILayout.BeginHorizontal();
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fbUserId = EditorGUILayout.TextField("Facebook UserID", fbUserId);
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if (GUILayout.Button("Default"))
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{
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fbUserId = "fb_123";
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}
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EditorGUILayout.EndHorizontal();
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}
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useGoogleLogin = EditorGUILayout.Toggle("Google Login", useGoogleLogin);
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if (useGoogleLogin)
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{
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EditorGUILayout.BeginHorizontal();
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googleUserId = EditorGUILayout.TextField("Google UserID", googleUserId);
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if (GUILayout.Button("Default"))
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{
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googleUserId = "google_123";
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}
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EditorGUILayout.EndHorizontal();
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}
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if (GUILayout.Button("Save"))
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{
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// Save the login options
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SaveLoginOptions();
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}
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}
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private void SaveLoginOptions()
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{
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var loginChannels = "";
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if (useGuestLogin)
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{
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loginChannels += (int)LoginType.LOGIN_BY_GUESTER;
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}
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if (useFbLogin)
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{
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loginChannels += "," + (int)LoginType.LOGIN_BY_FACEBOOK;
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PlayerPrefs.SetString("facebook_user_id", fbUserId);
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}
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if (useGoogleLogin)
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{
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loginChannels += "," + (int)LoginType.LOGIN_BY_GOOGLE;
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PlayerPrefs.SetString("google_user_id", googleUserId);
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}
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PlayerPrefs.SetString("loginChannels", loginChannels);
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EditorUtility.DisplayDialog("保存成功", "你的更改已成功保存!重启游戏后生效。", "确定");
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}
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}
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} |