mergemilitary/Assets/Scripts/UIs/PanelNewCard.cs

42 lines
865 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class PanelNewCard : BasePanel
{
[SerializeField] CardCell mCard;
[SerializeField] CanvasGroup mCvsBg;
[SerializeField] RectTransform mRctBg;
[SerializeField] Button mBtnClose;
private void Awake()
{
UIUtils.BindBtn(mBtnClose, OnClickClose);
}
public void InitCard(string pCardID)
{
mCard.InitCell(pCardID);
}
public override void OnOpen()
{
base.OnOpen();
mCvsBg.alpha = 0;
mRctBg.anchoredPosition = new Vector2(0, -160);
mCvsBg.DOFade(1, 0.3f);
mRctBg.DOAnchorPosY(100, 0.3f);
}
private void OnClickClose()
{
mCvsBg.DOFade(0, 0.3f);
mRctBg.DOAnchorPosY(-160, 0.3f).onComplete = Close;
}
}