67 lines
2.3 KiB
Plaintext
67 lines
2.3 KiB
Plaintext
**********************************************
|
|
EASY TOUCH 5
|
|
|
|
Copyright © 2016 The Hedgehog Team
|
|
http://www.thehedgehogteam.com/Forum/
|
|
|
|
the.hedgehog.team@gmail.com
|
|
|
|
**********************************************
|
|
EasyTouch 5.0.4
|
|
===============
|
|
* Fixe multi-touch on some specific platform (some platform as Window 10 don't support multi-touch on Editor, but only in build)
|
|
|
|
EasyTouch 5.0.3
|
|
===============
|
|
* Fixed bug: Changes in inspectors was not taken into account in some cases
|
|
|
|
EasyTouch 5.0.2
|
|
===============
|
|
- Fixed bug in QuickSwipe. "On Swipe Action" was triggerde everytime without take into account the direction, if triggering was set to "End"
|
|
|
|
EasyTouch 5.0.1
|
|
===============
|
|
- Fixed bug in multi-cameras management
|
|
|
|
EasyTouch 5.0.0
|
|
===============
|
|
- Add namespace HedgehogTeam.EasyTouch;
|
|
- Add Quick Gesture components
|
|
- Add new syntaxe to use EasyTouch in Update method
|
|
- EasyTouch class is now a singleton
|
|
- Playmaker support
|
|
- You can choose to always send swipe event during a drag
|
|
- GetPickedCurrentObject & GetUiElemnt take an optional parmater for twofinger gesutre;
|
|
- Gesture class exposes altitudeAngle, azimuthAngle, maximumPossiblePressure, pressure, radius, radiusVariance, touchType from Touch class
|
|
|
|
EasyTouch 4.1.1
|
|
===============
|
|
- Unity remote is activated automatically if needed ( the option is still available in the Inspector)
|
|
- UNITY_IPHONE platform defines is replaced by UNITY_IOS
|
|
- Lightmap data are removed.
|
|
|
|
EasyTouch 4.1.0
|
|
===============
|
|
-Add support of UI Element on EasyTouchTrigger component
|
|
-Better inspector for EasyTouchTrigger
|
|
|
|
EasyTouch 4.0.4
|
|
===============
|
|
- Fixed twist angle, it was always positive, whatever the direction of rotaiton
|
|
|
|
EasyTouch 4.0.3
|
|
===============
|
|
- fixe twist gesture, in some cases the value of "TwistAngle" was false (due to rounding of the function Vector2DeltaAngle of Unity)
|
|
|
|
EasyTouch 4.0.2
|
|
===============
|
|
- fixe spelling error : GetTouchToWordlPoint to GetTouchToWorldPoint
|
|
|
|
EasyTouch 4.0.1
|
|
===============
|
|
- NGUI compatibility mode works as EasyTouch 3.X
|
|
- New parameter allow you to choose the double tap detection mode :
|
|
By system : Double works as EasyTouch 3.X
|
|
By time : Double tap is relative to a maximum time, On_Simple isn't firing during a double tap, but a delay is required before to send it.
|
|
|