mergemilitary/Assets/ThirdPlugins/EasyTouchBundle/EasyTouch/RealseNotes.txt

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EASY TOUCH 5
Copyright © 2016 The Hedgehog Team
http://www.thehedgehogteam.com/Forum/
the.hedgehog.team@gmail.com
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EasyTouch 5.0.4
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* Fixe multi-touch on some specific platform (some platform as Window 10 don't support multi-touch on Editor, but only in build)
EasyTouch 5.0.3
===============
* Fixed bug: Changes in inspectors was not taken into account in some cases
EasyTouch 5.0.2
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- Fixed bug in QuickSwipe. "On Swipe Action" was triggerde everytime without take into account the direction, if triggering was set to "End"
EasyTouch 5.0.1
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- Fixed bug in multi-cameras management
EasyTouch 5.0.0
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- Add namespace HedgehogTeam.EasyTouch;
- Add Quick Gesture components
- Add new syntaxe to use EasyTouch in Update method
- EasyTouch class is now a singleton
- Playmaker support
- You can choose to always send swipe event during a drag
- GetPickedCurrentObject & GetUiElemnt take an optional parmater for twofinger gesutre;
- Gesture class exposes altitudeAngle, azimuthAngle, maximumPossiblePressure, pressure, radius, radiusVariance, touchType from Touch class
EasyTouch 4.1.1
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- Unity remote is activated automatically if needed ( the option is still available in the Inspector)
- UNITY_IPHONE platform defines is replaced by UNITY_IOS
- Lightmap data are removed.
EasyTouch 4.1.0
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-Add support of UI Element on EasyTouchTrigger component
-Better inspector for EasyTouchTrigger
EasyTouch 4.0.4
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- Fixed twist angle, it was always positive, whatever the direction of rotaiton
EasyTouch 4.0.3
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- fixe twist gesture, in some cases the value of "TwistAngle" was false (due to rounding of the function Vector2DeltaAngle of Unity)
EasyTouch 4.0.2
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- fixe spelling error : GetTouchToWordlPoint to GetTouchToWorldPoint
EasyTouch 4.0.1
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- NGUI compatibility mode works as EasyTouch 3.X
- New parameter allow you to choose the double tap detection mode :
By system : Double works as EasyTouch 3.X
By time : Double tap is relative to a maximum time, On_Simple isn't firing during a double tap, but a delay is required before to send it.