mergemilitary/Assets/Plugins/ToukaGames/ToponSDK/unityads/UnityAds.framework/Headers/UnityAdvertisement.h

151 lines
5.3 KiB
Objective-C
Executable File

#import <UIKit/UIKit.h>
#import <UnityAds/UnityServices.h>
#import <UnityAds/UnityAdsInitializationDelegate.h>
#import <UnityAds/UnityAdsLoadDelegate.h>
#import <UnityAds/UnityAdsShowDelegate.h>
#import <UnityAds/UADSLoadOptions.h>
#import <UnityAds/UADSShowOptions.h>
NS_ASSUME_NONNULL_BEGIN
/**
* `UnityAds` is a static class with methods for preparing and showing ads.
*/
@interface UnityAds : NSObject
- (instancetype)init NS_UNAVAILABLE;
+ (instancetype)initialize NS_UNAVAILABLE;
/**
* Initializes UnityAds. UnityAds should be initialized when app starts.
*
* @param gameId Unique identifier for a game, given by Unity Ads admin tools or Unity editor.
*/
+ (void)initialize: (NSString *)gameId;
/**
* Initializes UnityAds. UnityAds should be initialized when app starts.
*
* @param gameId Unique identifier for a game, given by Unity Ads admin tools or Unity editor.
* @param initializationDelegate delegate for UnityAdsInitialization
*/
+ (void) initialize: (NSString *)gameId
initializationDelegate: (nullable id<UnityAdsInitializationDelegate>)initializationDelegate;
/**
* Initializes UnityAds. UnityAds should be initialized when app starts.
*
* @param gameId Unique identifier for a game, given by Unity Ads admin tools or Unity editor.
* @param testMode Set this flag to `YES` to indicate test mode and show only test ads.
*/
+ (void)initialize: (NSString *)gameId
testMode: (BOOL)testMode;
/**
* Initializes UnityAds. UnityAds should be initialized when app starts.
*
* @param gameId Unique identifier for a game, given by Unity Ads admin tools or Unity editor.
* @param testMode Set this flag to `YES` to indicate test mode and show only test ads.
* @param initializationDelegate delegate for UnityAdsInitialization
*/
+ (void) initialize: (NSString *)gameId
testMode: (BOOL)testMode
initializationDelegate: (nullable id<UnityAdsInitializationDelegate>)initializationDelegate;
/**
* Load a placement to make it available to show. Ads generally take a few seconds to finish loading before they can be shown.
* Note: The `load` API is in closed beta and available upon invite only. If you would like to be considered for the beta, please contact Unity Ads Support.
*
* @param placementId The placement ID, as defined in Unity Ads admin tools.
*/
+ (void)load: (NSString *)placementId;
/**
* Load a placement to make it available to show. Ads generally take a few seconds to finish loading before they can be shown.
*
* @param placementId The placement ID, as defined in Unity Ads admin tools.
* @param loadDelegate The load delegate.
*/
+ (void) load: (NSString *)placementId
loadDelegate: (nullable id<UnityAdsLoadDelegate>)loadDelegate;
/**
* Load a placement to make it available to show. Ads generally take a few seconds to finish loading before they can be shown.
*
* @param placementId The placement ID, as defined in Unity Ads admin tools.
* @param options The load options.
* @param loadDelegate The load delegate.
*/
+ (void) load: (NSString *)placementId
options: (UADSLoadOptions *)options
loadDelegate: (nullable id<UnityAdsLoadDelegate>)loadDelegate;
/**
* Show an ad using the provided placement ID.
*
* @param viewController The `UIViewController` that is to present the ad view controller.
* @param placementId The placement ID, as defined in Unity Ads admin tools.
* @param showDelegate The show delegate.
*/
+ (void) show: (UIViewController *)viewController
placementId: (NSString *)placementId
showDelegate: (nullable id<UnityAdsShowDelegate>)showDelegate;
/**
* Show an ad using the provided placement ID.
*
* @param viewController The `UIViewController` that is to present the ad view controller.
* @param placementId The placement ID, as defined in Unity Ads admin tools.
* @param options Additional options
* @param showDelegate The show delegate.
*/
+ (void) show: (UIViewController *)viewController
placementId: (NSString *)placementId
options: (UADSShowOptions *)options
showDelegate: (nullable id<UnityAdsShowDelegate>)showDelegate;
+ (BOOL) getDebugMode;
/**
* Set the logging verbosity of `UnityAds`. Debug mode indicates verbose logging.
* @warning Does not relate to test mode for ad content.
* @param enableDebugMode `YES` for verbose logging.
*/
+ (void)setDebugMode: (BOOL)enableDebugMode;
/**
* Check to see if the current device supports using Unity Ads.
*
* @return If `NO`, the current device cannot initialize `UnityAds` or show ads.
*/
+ (BOOL) isSupported;
/**
* Check the version of this `UnityAds` SDK
*
* @return String representing the current version name.
*/
+ (NSString *) getVersion;
/**
* Check that `UnityAds` has been initialized. This might be useful for debugging initialization problems.
*
* @return If `YES`, Unity Ads has been successfully initialized.
*/
+ (BOOL) isInitialized;
/**
* Get request token.
*
* @return Active token or null if no active token is available.
*/
+ (NSString *__nullable)getToken;
/**
* Get request token.
*
* @param completion Active token or null if no active token is available.
*/
+ (void)getToken: (void (^)(NSString *_Nullable))completion;
@end
NS_ASSUME_NONNULL_END