59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class SimpleRotateObject : MonoBehaviour
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| {
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|     [Tooltip("Rotation speed.")]
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|     public float degreesPerSecond = 20;
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| 
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|     [Tooltip("Which axis to rotate on. Select only one!")]
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|     public bool X;
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|     public bool Y;
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|     public bool Z;
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| 
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|     [Tooltip("Set rotation in reverse.")]
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|     public bool reverse;
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| 
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|     void Update()
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|     {
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|         if (X)
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|         {
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|             if (reverse)
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|             {
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|                 transform.Rotate(new Vector3(-degreesPerSecond, 0, 0) * Time.deltaTime);
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|             }
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|             else
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|             {
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|                 transform.Rotate(new Vector3(degreesPerSecond, 0, 0) * Time.deltaTime);
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|             }
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|         }
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|         else if (Y)
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|         {
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|             if (reverse)
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|             {
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|                 transform.Rotate(new Vector3(0, -degreesPerSecond, 0) * Time.deltaTime);
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|             }
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|             else
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|             {
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|                 transform.Rotate(new Vector3(0, degreesPerSecond, 0) * Time.deltaTime);
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|             }
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|         }
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|         else if (Z)
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|         {
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|             if (reverse)
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|             {
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|                 transform.Rotate(new Vector3(0, 0, -degreesPerSecond) * Time.deltaTime);
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|             }
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|             else
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|             {
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|                 transform.Rotate(new Vector3(0, 0, degreesPerSecond) * Time.deltaTime);
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|             }
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|         }
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|         else
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|         {
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|             //
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|         }
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|     }
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| }
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