|  | using System.Collections;
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							|  | using System.Collections.Generic;
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							|  | using UnityEngine;
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							|  | 
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							|  | public partial class Const
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							|  | {
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							|  |     public static class Layer
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							|  |     {
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							|  |         public static int BlockSlot = LayerMask.NameToLayer("BlockSlot");
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							|  |         public static int Ground = LayerMask.NameToLayer("Ground");
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							|  |     }
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							|  | } |