|  | using UnityEngine;
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							|  | 
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							|  | public static class AudioAdaper {
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							|  | 
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							|  | 	public static void Pause () {
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							|  | 		AudioListener.pause = true;
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							|  | 	}
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							|  | 
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							|  | 	public static void Reset () {
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							|  | 		AudioListener.pause = false;
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							|  | 	}
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							|  | 
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							|  |     public static void SetGameSound()
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							|  |     {
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							|  |         // todo 获取当前是否播放声音
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							|  |         AudioAdaper.Reset();
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							|  |     }
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							|  | } |