mergemilitary/Assets/Scripts/Table/TableLevel.cs

49 lines
1.4 KiB
C#

using System;
using System.Data;
using UnityEngine;
public class TableLevel : TableBase<TableLevel, DataLevel, int>
{
public override DataLevel GetData(int pID)
{
return mDataList.Find(pItem => pItem.LevelID == pID);
}
}
[Serializable]
public class DataLevel : DataBase<DataLevel>
{
public int RetryTotal => Retry1Num + Retry2Num;
public int LevelID;
public int FirstNum;
public int Retry1Num;
public int Retry2Num;
public int TotalNum;
public int UnitNum;
public int MaxLevel;
public string Formation;
public bool IsBoss;
public override void ParseData(DataRow pCollection)
{
LevelID = 0;
int.TryParse(pCollection[0].ToString(), out LevelID);
FirstNum = 0;
int.TryParse(pCollection[1].ToString(), out FirstNum);
Retry1Num = 0;
int.TryParse(pCollection[2].ToString(), out Retry1Num);
Retry2Num = 0;
int.TryParse(pCollection[3].ToString(), out Retry2Num);
TotalNum = 0;
int.TryParse(pCollection[4].ToString(), out TotalNum);
UnitNum = 0;
int.TryParse(pCollection[5].ToString(), out UnitNum);
MaxLevel = 0;
int.TryParse(pCollection[6].ToString(), out MaxLevel);
Formation = string.IsNullOrEmpty(pCollection[8].ToString()) ? "" : pCollection[8].ToString();
int tIsBoss = 0;
int.TryParse(pCollection[9].ToString(), out tIsBoss);
IsBoss = tIsBoss == 1;
}
}