18 lines
499 B
C#
18 lines
499 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerManager : GroupManager
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{
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public override void AddSoldier(SoldierUnit pUnit, GroupManager pAgainstGroup)
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{
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pUnit.Group = GroupType.Player;
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pUnit.AgainstGroup = pAgainstGroup;
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string tUnitID = Utils.GetUnitID(pUnit.BType, pUnit.Level, true);
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DataUnit tData = TableUnit.Instance.GetData(tUnitID);
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pUnit.Init(tData);
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AddSoldier(pUnit);
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}
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} |