mergemilitary/Assets/ThirdPlugins/EasyTouchBundle/EasyTouchControls/Examples/Version 1.X/ControlEventInput/ControlUIEvent.cs

139 lines
2.4 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class ControlUIEvent : MonoBehaviour {
public Text moveStartText;
public Text moveText;
public Text moveSpeedText;
public Text moveEndText;
public Text touchStartText;
public Text touchUpText;
public Text downRightText;
public Text downDownText;
public Text downLeftText;
public Text downUpText;
public Text rightText;
public Text downText;
public Text leftText;
public Text upText;
bool isDown;
bool isLeft;
bool isUp;
bool isRight;
void Update(){
if (isDown){
downText.text="YES";
isDown = false;
}
else{
downText.text="";
}
if (isLeft){
leftText.text="YES";
isLeft = false;
}
else{
leftText.text="";
}
if (isUp){
upText.text="YES";
isUp = false;
}
else{
upText.text="";
}
if (isRight){
rightText.text="YES";
isRight = false;
}
else{
rightText.text="";
}
}
public void MoveStart(){
moveStartText.text="YES";
StartCoroutine( ClearText(moveStartText));
}
public void Move(Vector2 move){
moveText.text = move.ToString();
}
public void MoveSpeed(Vector2 move){
moveSpeedText.text = move.ToString();
}
public void MoveEnd(){
if (moveEndText.enabled){
moveEndText.text = "YES";
StartCoroutine( ClearText(moveEndText));
StartCoroutine( ClearText(touchUpText));
StartCoroutine( ClearText(moveText));
StartCoroutine( ClearText(moveSpeedText));
}
}
public void TouchStart(){
touchStartText.text="YES";
StartCoroutine( ClearText(touchStartText));
}
public void TouchUp(){
touchUpText.text="YES";
StartCoroutine( ClearText(touchUpText));
StartCoroutine( ClearText(moveText));
StartCoroutine( ClearText(moveSpeedText));
}
public void DownRight(){
downRightText.text="YES";
StartCoroutine( ClearText(downRightText));
}
public void DownDown(){
downDownText.text="YES";
StartCoroutine( ClearText(downDownText));
}
public void DownLeft(){
downLeftText.text="YES";
StartCoroutine( ClearText(downLeftText));
}
public void DownUp(){
downUpText.text="YES";
StartCoroutine( ClearText(downUpText));
}
public void Right(){
isRight = true;
}
public void Down(){
isDown = true;
}
public void Left(){
isLeft = true;
}
public void Up(){
isUp = true;
}
IEnumerator ClearText(Text textToCLead){
yield return new WaitForSeconds(0.3f);
textToCLead.text = "";
}
}