139 lines
2.4 KiB
C#
139 lines
2.4 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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public class ControlUIEvent : MonoBehaviour {
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public Text moveStartText;
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public Text moveText;
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public Text moveSpeedText;
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public Text moveEndText;
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public Text touchStartText;
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public Text touchUpText;
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public Text downRightText;
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public Text downDownText;
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public Text downLeftText;
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public Text downUpText;
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public Text rightText;
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public Text downText;
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public Text leftText;
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public Text upText;
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bool isDown;
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bool isLeft;
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bool isUp;
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bool isRight;
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void Update(){
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if (isDown){
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downText.text="YES";
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isDown = false;
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}
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else{
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downText.text="";
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}
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if (isLeft){
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leftText.text="YES";
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isLeft = false;
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}
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else{
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leftText.text="";
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}
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if (isUp){
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upText.text="YES";
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isUp = false;
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}
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else{
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upText.text="";
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}
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if (isRight){
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rightText.text="YES";
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isRight = false;
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}
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else{
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rightText.text="";
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}
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}
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public void MoveStart(){
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moveStartText.text="YES";
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StartCoroutine( ClearText(moveStartText));
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}
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public void Move(Vector2 move){
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moveText.text = move.ToString();
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}
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public void MoveSpeed(Vector2 move){
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moveSpeedText.text = move.ToString();
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}
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public void MoveEnd(){
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if (moveEndText.enabled){
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moveEndText.text = "YES";
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StartCoroutine( ClearText(moveEndText));
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StartCoroutine( ClearText(touchUpText));
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StartCoroutine( ClearText(moveText));
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StartCoroutine( ClearText(moveSpeedText));
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}
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}
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public void TouchStart(){
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touchStartText.text="YES";
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StartCoroutine( ClearText(touchStartText));
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}
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public void TouchUp(){
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touchUpText.text="YES";
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StartCoroutine( ClearText(touchUpText));
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StartCoroutine( ClearText(moveText));
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StartCoroutine( ClearText(moveSpeedText));
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}
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public void DownRight(){
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downRightText.text="YES";
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StartCoroutine( ClearText(downRightText));
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}
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public void DownDown(){
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downDownText.text="YES";
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StartCoroutine( ClearText(downDownText));
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}
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public void DownLeft(){
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downLeftText.text="YES";
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StartCoroutine( ClearText(downLeftText));
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}
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public void DownUp(){
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downUpText.text="YES";
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StartCoroutine( ClearText(downUpText));
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}
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public void Right(){
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isRight = true;
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}
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public void Down(){
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isDown = true;
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}
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public void Left(){
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isLeft = true;
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}
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public void Up(){
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isUp = true;
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}
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IEnumerator ClearText(Text textToCLead){
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yield return new WaitForSeconds(0.3f);
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textToCLead.text = "";
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}
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}
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