28 lines
499 B
C#
28 lines
499 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AlwaysLookAt : MonoBehaviour
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{
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[SerializeField] Transform mLookTrans;
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private Transform mTrans;
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private void Awake()
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{
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mTrans = transform;
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if (mLookTrans == null)
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{
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mLookTrans = Camera.main.transform;
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}
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}
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private void Update()
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{
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if (mLookTrans != null)
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{
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mTrans.LookAt(mLookTrans);
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}
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}
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}
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