67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameManager : D_MonoSingleton<GameManager>
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{
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//for debug
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public BlockManager CurrentPlayerBlockMgr;
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public BlockManager CurrentEnemyBlockMgr;
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public Camera CurrentGameCam;
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public int GameSpeed
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{
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get => mGameSpeed;
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set
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{
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mGameSpeed = value;
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Utils.SetGameSpeed(mGameSpeed);
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}
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}
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private int mGameSpeed = 1;
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protected override void Initialize()
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{
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#if USE_IAP
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IAPTool.Instance.OnPurchaseDone += OnPurchaseResult;
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IAPTool.Instance.OnRestoreDone += OnRestoreResult;
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#endif
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}
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protected override void Dispose()
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{
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#if USE_IAP
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IAPTool.Instance.OnPurchaseDone -= OnPurchaseResult;
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IAPTool.Instance.OnRestoreDone -= OnRestoreResult;
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#endif
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}
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private void OnPurchaseResult(string pID, bool pResult)
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{
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#if USE_IAP
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if (pID.Equals(IAPProducts.NoAds))
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{
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if (pResult)
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{
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PlayerData.Instance.IsNoAds = true;
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}
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UIUtils.ShowTips(LanguageConfig.Instance.GetText(pResult ? "BuyNoAdsSucceed" : "BuyNoAdsFail"));
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}
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UIManager.Instance.CloseUI<PanelLoading>();
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#endif
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}
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private void OnRestoreResult(bool pResult)
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{
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UIUtils.ShowTips(LanguageConfig.Instance.GetText(pResult ? "RestoreSucceed" : "RestoreFail"));
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}
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public void LoadGame()
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{
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GameSpeed = 1;
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TimerManager.Instance.ClearAll();
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SceneManager.LoadScene("Game");
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}
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} |