using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Touka.GameLogic;
using System;
/// 
/// 本地通知类
/// 对应配置在 StaticOtherConfig.cs 文件中修改
///
/// 1. 打开 StaticOtherConfig里的开关 LocalNotitcifaction_Switch
/// 2. 修改对应中英文推送内容即可
/// 
public class LocalNotificationManager : ToukaSingletonMonoBehaviour
{
    //private string morrowMsgCN = "敌人越来越厉害了,我需要你的帮助!|||今日奖励已经准备好了,上线领取吧!|||家园在你的管理下能扩大多少版图呢?";
    //private string day357MsgCN = "确认过眼神,是今天还没有上线的人|||我们的口号就是开疆扩土搞开发!|||最新玩法已升级,更多挑战等着你!";
    //private string day468MsgCN = "快来打造属于你的王国!|||这么精美的场景设定,是梦想中的国度没错了!|||金币收益已经爆满,上线领取一波?";
    //private string morrowMsgEN = "I keep getting beat by enemies. COME HELP!!|||Come and expand your territory|||I can't win this game without your help";
    //private string day357MsgEN = "For our homeland, you must defeat the enemy!|||New challenge has been unlocked.|||You are a true warrior who defeated the enemy";
    //private string day468MsgEN = "Help me repel the enemy, only you can do it!|||There are too many enemies, what should I do?|||New reward is ready, go online to claim it!";
    private void Awake()
    {
        RegisterLocalNotification();
    }
    public void Init()
    {
        
    }
    private void OnApplicationFocus(bool isFocus)
    {
        //Debug.Log("isFocus : " + isFocus);
        ClearAllLocalNotifications();
        if (!isFocus)
        {
            LocalAddCommonLocalNotifications();
        }
    }
    #region 通知
    //通知的发送规则设计为:
    //1.第2日的通知:如果玩家在6-22点之间登陆游戏,在第2日的相同登陆时间触发通知。如果玩家在22-6点之间登陆游戏,在第2日的22点触发通知。
    //2.第3、5、7日的通知:中午12点触发通知
    //3.第4、6、8日的通知:晚上6点触发通知
    //
    //通知内容配置在MessageTemplate中。
    //第2日的通知使用的Key为呢notifi:nextday, 
    //第3、5、7日的通知使用的Key为notifi:thirday, 
    //第4、6、8日的通知使用的Key为notifi:fourthday
    //如果需要配置多条不同的消息随机,那么请使用"|||"来分隔不同的消息
    public void LocalAddCommonLocalNotifications()
    {
        DateTime now;
        DateTime delay;
        now = DateTime.Now;
        //当前是早上6点到晚上10点
        if (now.Hour >= 6 && now.Hour <= 22)
        {
            //次日同点触发
            AddLocalNotification(getRandomString(0), now.AddDays(1));
        }
        else
        {
            //次日晚上10点触发
            int hourMorrow = StaticOtherConfig.MorrowHourNum;
            int minMorrow = StaticOtherConfig.MorrowMinuteNum;
            delay = new DateTime(now.Year, now.Month, now.Day, hourMorrow, minMorrow, 0).AddDays(1);
            AddLocalNotification(getRandomString(0), delay);
        }
        //第3 ,5, 7天 中午12点触发通知
        for (int i = 2; i <= 6; i += 2)
        {
            int hourMorrow = StaticOtherConfig.Day357HourNum;
            int minMorrow = StaticOtherConfig.Day357MinuteNum;
            delay = new DateTime(now.Year, now.Month, now.Day, hourMorrow, minMorrow, 0).AddDays(i);
            AddLocalNotification(getRandomString(1), delay);
        }
        //第 4,6,8 天 下午18点触发通知
        for (int i = 3; i <= 7; i += 2)
        {
            int hourMorrow = StaticOtherConfig.Day468HourNum;
            int minMorrow = StaticOtherConfig.Day468MinuteNum;
            delay = new DateTime(now.Year, now.Month, now.Day, hourMorrow, minMorrow, 0).AddDays(i);
            AddLocalNotification(getRandomString(2), delay);
        }
    }
    /// 
    /// 从第 N 组推送用于中随机一句
    /// 
    ///  第几组 
    /// 
    string getRandomString(int _indexFlg)
    {
        string pushInfo = "";
        switch (_indexFlg)
        {
            case 0:
                pushInfo = isChinese() ? StaticOtherConfig.MorrowMsgCN : StaticOtherConfig.MorrowMsgEN;
                break;
            case 1:
                pushInfo = isChinese() ? StaticOtherConfig.Day357MsgCN : StaticOtherConfig.Day357MsgEN;
                break;
            case 2:
                pushInfo = isChinese() ? StaticOtherConfig.Day468MsgCN : StaticOtherConfig.Day468MsgEN;
                break;
        }
        string[] s = pushInfo.Split(new string[] { "|||" }, StringSplitOptions.None);
        return s[UnityEngine.Random.Range(0, s.Length)];
    }
    /// 
    /// 是否是中文系统
    /// 中文系统显示中文推送
    /// 
    /// 
    private bool isChinese()
    {
        bool tIsCurrentChinese = Application.systemLanguage == SystemLanguage.Chinese || Application.systemLanguage == SystemLanguage.ChineseSimplified || Application.systemLanguage == SystemLanguage.ChineseTraditional;
        return tIsCurrentChinese;
    }
    /// 
    /// 注册本地通知
    /// 
    private void RegisterLocalNotification()
    {
        Debug.Log("register apns first");
#if UNITY_IOS && !NO_SDK
        TGTools.Instance.RegisterAPNS();
#endif
    }
    /// 
    /// 清除全部已注册的本地通知
    /// 
    private void ClearAllLocalNotifications()
    {
        Debug.Log("Clear all local notifications");
#if UNITY_IOS && !NO_SDK
        TGTools.Instance.RemoveAllNotification();
#endif
    }
    /// 
    /// 添加一条本地通知
    /// 
    /// 
    /// 
    private void AddLocalNotification(string _pushInfo, DateTime _time)
    {
        string timeStr = _time.ToString("yyyy-MM-dd HH:mm:ss");
        //Debug.Log("AddLocalNotification, time : " + timeStr + " , info : " + _pushInfo);
#if UNITY_IOS && !NO_SDK
        TGTools.Instance.RegisterNotification(timeStr, _pushInfo, timeStr);
#endif
    }
    #endregion
}