using System; using UnityEngine; namespace MMO { [Serializable] public class MMORequestInviteProgress : MMORequestBase { protected override string APIName => "InviteSuccess"; [SerializeField] private string code; public MMORequestInviteProgress(string pInviteCode) { code = pInviteCode; } } [Serializable] public class MMORespondInviteProgress : MMORespondBase { public MMORespondInvitedUser[] UserList => allUser; [SerializeField] MMORespondInvitedUser[] allUser; } [Serializable] public class MMORespondInvitedUser { public string PlayerID => toukaID; public int Level => level; [SerializeField] private string toukaID; [SerializeField] private int level; } }