using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class StaticOtherConfig
{
#region 宏定义介绍
/*
NO_SDK : 定义此宏后,工程内若没有sdk相关库文件也不会引起报错
NORMAL_BANNER : 普通banner
NATIVE_BANNER : native拼banner
*/
#endregion
///
/// 是否打印debug日志
///
public static bool IsDebugLog = true;
#region Review Auto Popout
public static int FirstLoginPopLevel = 2;//Entering the game for the first time, the evaluation pops up at the Nth level
public static int OtherLoginPopLevel = 2;//not the first time to enter the game, the M level pops up the evaluation level
#endregion
#region Push Notification
///
/// Push Notification Switch
/// true: open push, false:close push
///
public const bool LocalNotitcifaction_Switch = false;
///
/// Push Content
/// Tomorrow/Days 3, 5 and 7/Days 4, 6 and 8,random one sentence out of three
/// CN、EN
///
public const string MorrowMsgCN = "敌人越来越厉害了,我需要你的帮助!|||今日奖励已经准备好了,上线领取吧!|||家园在你的管理下能扩大多少版图呢?";
public const string Day357MsgCN = "确认过眼神,是今天还没有上线的人|||我们的口号就是开疆扩土搞开发!|||最新玩法已升级,更多挑战等着你!";
public const string Day468MsgCN = "快来打造属于你的王国!|||这么精美的场景设定,是梦想中的国度没错了!|||金币收益已经爆满,上线领取一波?";
public const string MorrowMsgEN = "I keep getting beat by enemies. COME HELP!!|||Come and expand your territory|||I can't win this game without your help";
public const string Day357MsgEN = "For our homeland, you must defeat the enemy!|||New challenge has been unlocked.|||You are a true warrior who defeated the enemy";
public const string Day468MsgEN = "Help me repel the enemy, only you can do it!|||There are too many enemies, what should I do?|||New reward is ready, go online to claim it!";
///
/// Push Time
///
/// eg. HourNum = 19; MinuteNum = 10; push notification at 19:10
///
///
// Triggered at the same time point the next day
// Configurable. If you log in from 10:00 pm to 6:00 am, the next day push time, the default is 22:00 pm
public const int MorrowHourNum = 22;
public const int MorrowMinuteNum = 0;
// Days 3, 5 and 7 Push Time, hours: minutes
public const int Day357HourNum = 19;
public const int Day357MinuteNum = 10;
// Days 4, 6 and 8 Push Time, hours: minutes
public const int Day468HourNum = 20;
public const int Day468MinuteNum = 5;
#endregion
#region 是否延迟初始化Tenjin
///
/// 是否延迟初始化Tenjin开关
///
/// 只对CN版本有效
/// 正常为False
///
public const bool InitTenjinLater_Switch = true;
#endregion
#region 排行榜功能
///
/// 排行榜功能开关
///
public const bool LeaderBoard_Switch = false;
///
/// 排行榜ID (Appstore后台创建的)
///
public const string LeaderBoardId = "BossFightScore";
#endregion
}