using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AvatarGroup : MonoBehaviour { private Animator[] mAnimators; private void Awake() { //mAnimators = GetComponentsInChildren(); mAnimators = new Animator[1] { GetComponentInChildren()}; } public void SetACTrigger(SoldierACTrigger pTrigger, float pSpeed = 1) { //reset all trigger foreach (string tTriggerName in Enum.GetNames(typeof(SoldierACTrigger))) { for (int i = 0; i < mAnimators.Length; i++) { if (mAnimators[i].HasState(0, Animator.StringToHash("Base Layer." + tTriggerName))) mAnimators[i].ResetTrigger(tTriggerName); } } for (int i = 0; i < mAnimators.Length; i++) { mAnimators[i].speed = pSpeed; mAnimators[i].SetTrigger(pTrigger.ToString()); } } } public enum SoldierACTrigger { TriggerIdle, TriggerRun, TriggerAttack, TriggerWin, TriggerDie }