using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyManager : GroupManager { public override void AddSoldier(SoldierUnit pUnit, GroupManager pAgainstGroup) { pUnit.Group = GroupType.Enemy; pUnit.AgainstGroup = pAgainstGroup; WarUnitAttr tAttr = Utils.GetWarUnitAttrFromCard(pUnit.BType, pUnit.Level); if (PlayerData.Instance.CurrentLevel <= 3) { tAttr.MaxHP = (int)(0.75f * tAttr.MaxHP); tAttr.Damage = (int)(0.75f * tAttr.Damage); } pUnit.InitAttr(tAttr); AddSoldier(pUnit); } }