using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class Const { public static class AdsEvent { public const string Guide = "Guide"; public const string LevelEnter = "Level_Enter"; public const string SpeedUp = "Speedboost_Activate"; public const string ClickBook = "Click_Handbook"; public const string NoAdsClick = "NoAds_Click"; public const string NoAdsSuccess = "NoAds_Success"; } public static class AdsKey { public const string GuideStep = "Guide_Step"; public const string Level = "Level"; public const string IAP = "IAP"; } public static class AdsValue { //iv public const string GameSuccess = "Game_Success"; public const string GameFailure = "Game_Failure"; //rv public const string GetHuman = "Get_Human"; public const string GetMonster = "Get_Monster"; public const string GetCoin = "Get_Coin"; //click IAP public const string IAPButton = "IAP_Button"; public const string IAPPop = "IAP_Pop"; } }