using System; using System.Collections.Generic; using UnityEngine; public class LevelConfig : ConfigBase { public List DataList; } [Serializable] public class LevelData { public int RetryTotal => Retry1Num + Retry2Num; public int LevelID; public int FirstNum; public int Retry1Num; public int Retry2Num; public int TotalNum; public int UnitNum; public int MaxLevel; public string Formation; }