using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PanelTopBar : BasePanel { public Action DelDiamondRefresh; public Action DelCoinRefresh; //[SerializeField] RectTransform mRctDiamond; //[SerializeField] RectTransform mRctCoin; [SerializeField] ResShower mDiamondShower; [SerializeField] ResShower mCoinShower; [SerializeField] Image mImgDiamondIcon; [SerializeField] Sprite mSprDiamondIcon; [SerializeField] Sprite mSprRobuxIcon; [SerializeField] GameObject mGobBP; [SerializeField] Text mTxtPlayerBP; [SerializeField] Text mTxtEnemyBP; private Image mImgDiamondBar; public override void OnOpen() { base.OnOpen(); mCoinShower.DelResRefresh = NotifyCoinRefresh; mCoinShower.Init(); RefreshCoin(); //mRctDiamond.anchoredPosition = new Vector2(-(mRctCoin.sizeDelta.x + 55), mRctDiamond.anchoredPosition.y); mDiamondShower.DelResRefresh = NotifyDiamondRefresh; mDiamondShower.Init(); RefreshDiamond(); ShowBP(SROptions.sIsBPShowed); } public void RefreshResIcon(bool pIsRobux) { mImgDiamondIcon.sprite = pIsRobux ? mSprRobuxIcon : mSprDiamondIcon; mImgDiamondIcon.SetNativeSize(); } public void FlyDiamond(Vector3 pPos, int pAdd) { if (pAdd > 0) { mDiamondShower.FlyRes(pPos, Mathf.Clamp(pAdd, 1, 20), pAdd, PlayerData.Instance.Diamond); } } public void PopDiamond(int pDelta) { mDiamondShower.PopResChange(pDelta); RefreshDiamond(); } public void RefreshDiamond() { mDiamondShower.RefreshRes(PlayerData.Instance.Diamond); } public void FlyCoin(Vector3 pPos, int pAdd) { if (pAdd > 0) { mCoinShower.FlyRes(pPos, Mathf.Clamp(pAdd / 50, 3, 20), pAdd, PlayerData.Instance.Coin); } } public void PopCoin(int pDelta) { mCoinShower.PopResChange(pDelta); RefreshCoin(); } public void RefreshCoin() { mCoinShower.RefreshRes(PlayerData.Instance.Coin); } private void NotifyDiamondRefresh() { DelDiamondRefresh?.Invoke(); } private void NotifyCoinRefresh() { DelCoinRefresh?.Invoke(); } public void ShowBP(bool pShow) { mGobBP.SetActive(pShow); } public void SetPlayerBP(int pPlayerBP) { mTxtPlayerBP.text = "Player:" + pPlayerBP.ToString(); } public void SetEnemyBP(int pEnemyBP) { mTxtEnemyBP.text = "Enemy:" + pEnemyBP.ToString(); } }