using System; using System.Data; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MMO { public class MMOTableLevelDiamond : MMOTableBase { public override MMODataLevelDiamond GetData(int pID) { return mDataList.Find(pItem => pItem.Level == pID); } protected override MMODataLevelDiamond ParseData(DataRow pCollection) { MMODataLevelDiamond tItem = new MMODataLevelDiamond(); tItem.Level = 0; int.TryParse(pCollection[0].ToString(), out tItem.Level); tItem.Diamond = 0; int.TryParse(pCollection[1].ToString(), out tItem.Diamond); return tItem; } } [Serializable] public class MMODataLevelDiamond { public int Level; public int Diamond; } }