using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class Const { public static class Path { public static string GetBlockMat(BlockState pState) { return "Material/Block_" + pState.ToString(); } public static string GetSoldierIcon(string pIconName) { return "UI/Icon/Soldier/" + pIconName.ToString(); } public static string GetDiamondIcon(string pIconName) { return "UI/Icon/Diamond/" + pIconName.ToString(); } public static string GetPetIcon(string pIconName) { return "UI/Icon/Pet/" + pIconName.ToString(); } public static string GetFloorIcon(string pIconName) { return "UI/Icon/Floor/" + pIconName.ToString(); } public static string GetStage(int pStageID) { return string.Format("Prefab/Stage/Stage{0:D2}", pStageID); } public static string GetPet(int pPetID) { return string.Format("Prefab/Pet/Pet_{0:D2}", pPetID); } public static string GetMergeFx(int pPetID) { if (pPetID < 0) { return "Prefab/Fx/Merge/MergeFx_00"; } return string.Format("Prefab/Fx/Merge/MergeFx_{0:D2}", pPetID); } public static string GetBlockUnit(BlockType pBType, int pLevel, bool pIsPlayer) { string tDifferPath = ""; if ((pBType == BlockType.Monster && GameConfig.Instance.DifferNear) || (pBType == BlockType.Human && GameConfig.Instance.DifferFar)) { tDifferPath = pIsPlayer ? "_Player" : "_Enemy"; } return string.Format("Prefab/BlockUnit/{0}/Block{1}_{2:D2}", pBType + tDifferPath, pBType.ToString(), pLevel); } public static string GetBullet(BlockType pBType, int pLevel, bool pIsPlayer) { string tDifferPath = ""; if ((pBType == BlockType.Monster && GameConfig.Instance.DifferNear) || (pBType == BlockType.Human && GameConfig.Instance.DifferFar)) { tDifferPath = pIsPlayer ? "_Player" : "_Enemy"; } return string.Format("Prefab/Bullet/{0}/Bullet{1}_{2:D2}", pBType + tDifferPath, pBType.ToString(), pLevel); } public static string GetAtkFx(BlockType pBType, int pLevel, bool pIsPlayer) { string tDifferPath = ""; if ((pBType == BlockType.Monster && GameConfig.Instance.DifferNear) || (pBType == BlockType.Human && GameConfig.Instance.DifferFar)) { tDifferPath = pIsPlayer ? "_Player" : "_Enemy"; } return string.Format("Prefab/AtkFx/{0}/AtkFx{0}_{1:D2}", pBType + tDifferPath, pLevel); } public static string GetAtkSound(BlockType pBType, int pLevel) { if (pBType == BlockType.Human) { switch (pLevel) { case 1: case 2: case 3: pLevel = 1; break; case 4: case 5: pLevel = 4; break; case 6: case 7: pLevel = 6; break; case 8: case 9: case 10: pLevel = 8; break; } } return string.Format("Audio/{0}/{0}_{1:D2}_Attack", pBType.ToString(), pLevel); } public static string GetHitSound(BlockType pBType, int pLevel) { if (pBType == BlockType.Human) { switch (pLevel) { case 1: case 2: case 3: pLevel = 1; break; case 4: case 5: pLevel = 4; break; case 6: case 7: pLevel = 6; break; case 8: case 9: case 10: pLevel = 8; break; } } return string.Format("Audio/{0}/{0}_{1:D2}_Hit", pBType.ToString(), pLevel); } } }