using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace MMO { public class MMOUIInviteProgress : MMOUIPop { [SerializeField] Image mImgProgress; [SerializeField] Text mTxtProgress; [SerializeField] MMOInviteList mInviteList; public void Init(int pFinishedCount, int pNeedCount) { mImgProgress.fillAmount = pFinishedCount / (float)pNeedCount; mTxtProgress.text = string.Format("{0}/{1}", pFinishedCount, pNeedCount); mInviteList.LoadData(); } } }