using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class Const { public static class Path { public static string GetBlockMat(BlockState pState) { return "Material/Block_" + pState.ToString(); } public static string GetSoldierIcon(string pIconName) { return "UI/Icon/Soldier/" + pIconName.ToString(); } public static string GetDiamondIcon(string pIconName) { return "UI/Icon/Diamond/" + pIconName.ToString(); } public static string GetPetIcon(string pIconName) { return "UI/Icon/Pet/" + pIconName.ToString(); } public static string GetFloorIcon(string pIconName) { return "UI/Icon/Floor/" + pIconName.ToString(); } public static string GetStage(int pStageID) { return string.Format("Prefab/Stage/Stage{0:D2}", pStageID); } public static string GetPet(int pPetID) { return string.Format("Prefab/Pet/Pet_{0:D2}", pPetID); } public static string GetMergeFxByPet(int pPetID) { if (pPetID < 0) { return "Prefab/Fx/Merge/MergeFx_00"; } return string.Format("Prefab/Fx/Merge/MergeFx_{0:D2}", pPetID); } public static string GetDropFxByLevel(int pLevel) { if (pLevel < 0) { return "Prefab/Fx/Drop/DropFx_00"; } return string.Format("Prefab/Fx/Drop/DropFx_{0:D2}", pLevel); } public static string GetMergeFxByLevel(int pLevel) { if (pLevel < 0) { return "Prefab/Fx/Merge/MergeFx_00"; } return string.Format("Prefab/Fx/Merge/MergeFx_{0:D2}", pLevel); } public static string GetBlockUnit(BlockType pBType, int pLevel, bool pIsPlayer) { string tFakePostfix = GameConfig.Instance.IsFakeMode ? "_Fake" : ""; return string.Format("Prefab/BlockUnit{0}/{1}/Block{2}_{3:D2}", tFakePostfix, Utils.GetUnitIDPrefix(pBType, pIsPlayer), pBType.ToString(), pLevel); } public static string GetBullet(BlockType pBType, int pLevel, bool pIsPlayer) { string tFakePostfix = GameConfig.Instance.IsFakeMode ? "_Fake" : ""; return string.Format("Prefab/Bullet{0}/{1}/Bullet{2}_{3:D2}", tFakePostfix, Utils.GetUnitIDPrefix(pBType, pIsPlayer), pBType.ToString(), pLevel); } public static string GetAtkFx(BlockType pBType, int pLevel, bool pIsPlayer) { return string.Format("Prefab/AtkFx/{0}/AtkFx{1}_{2:D2}", Utils.GetUnitIDPrefix(pBType, pIsPlayer), pBType.ToString(), pLevel); } public static string GetAtkSound(BlockType pBType, int pLevel, bool pIsPlayer) { string tUnitIDPrefix = Utils.GetUnitIDPrefix(pBType, pIsPlayer); DataUnit tData = TableUnit.Instance.GetData(Utils.GetUnitID(tUnitIDPrefix, pLevel)); return string.Format("Audio/{0}/{0}_{1:D2}_Attack", tUnitIDPrefix, tData.AtkSoundID); } public static string GetHitSound(BlockType pBType, int pLevel, bool pIsPlayer) { string tUnitIDPrefix = Utils.GetUnitIDPrefix(pBType, pIsPlayer); DataUnit tData = TableUnit.Instance.GetData(Utils.GetUnitID(tUnitIDPrefix, pLevel)); return string.Format("Audio/{0}/{0}_{1:D2}_Hit", tUnitIDPrefix, tData.HitSoundID); } } }