using System; using System.Data; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MMO { public class MMOTableLevelDiamond : MMOTableBase { public override MMODataLevelDiamond GetData(int pID) { return mDataList.Find(pItem => pItem.Level == pID); } } [Serializable] public class MMODataLevelDiamond : MMODataBase { public int Level; public int Diamond; public override void ParseData(DataRow pCollection) { Level = 0; int.TryParse(pCollection[0].ToString(), out Level); Diamond = 0; int.TryParse(pCollection[1].ToString(), out Diamond); } } }