using System.Collections; using System.Collections.Generic; using UnityEngine; public class AlwaysLookAt : MonoBehaviour { [SerializeField] Transform mLookTrans; private Transform mTrans; private void Awake() { mTrans = transform; if (mLookTrans == null) { mLookTrans = Camera.main.transform; } } private void Update() { if (mLookTrans != null) { mTrans.LookAt(mLookTrans); } } }