using System.Collections;
using System.Collections.Generic;
using Touka.GameLogic;
using UnityEngine;
using UnityEngine.SocialPlatforms;
/// 
/// Game Center 排行榜类
///
/// 1. 初始化 init;(StaticOtherConfig 里LeaderBoard_Switch开关打开,自动调用)
/// 2. 上报分数 ReportScore;(分数,排行榜ID)
/// 3. 显示排行榜 ShowLeaderboard;
/// 
public class LeaderBoards : ToukaSingletonMonoBehaviour
{
    //public string leaderBoardId = "BossFightScore";
    /// 
    /// 初始化
    /// 
    public void init()
    {
        AuthenticateToGameCenter();
    }
    /// 
    /// 登录Game Center
    /// 
    private bool isAuthenticatedToGameCenter;
    public void AuthenticateToGameCenter()
    {
#if UNITY_IPHONE && !UNITY_EDITOR
        Social.localUser.Authenticate(success =>
        {
            if (success)
            {
                Debug.Log("[LeaderBoards] Authentication successful");
            }
            else
            {
                Debug.Log("[LeaderBoards] Authentication failed");
            }
        });
#endif
    }
    /// 
    /// 上报分数到Game Center
    /// 
    ///  分数 
    ///  排行榜ID (Appstore后台创建的)
    public void ReportScore(long score, string leaderboardID)
    {
#if UNITY_IPHONE && !UNITY_EDITOR
        Debug.Log("Reporting score " + score + " on leaderboard " + leaderboardID);
        Social.ReportScore(score, leaderboardID, success =>
        {
            if (success)
            {
                Debug.Log("[LeaderBoards] Reported score successfully");
            }
            else
            {
                Debug.Log("[LeaderBoards] Failed to report score");
            }
        });
#endif
    }
    /// 
    /// 展示排行榜
    /// 
    public void ShowLeaderboard()
    {
#if UNITY_IPHONE && !UNITY_EDITOR
        Social.ShowLeaderboardUI();
#endif
    }
}