using System.Collections; using System.Collections.Generic; using UnityEngine; public class PetAvatar : MonoBehaviour { private Animator mAnimator; private TimerUnit mIdleTimer; private void Awake() { mAnimator = GetComponentInChildren(); mIdleTimer = TimerManager.Instance.CreateTimerUnit(); SwitchPose(); } private void OnDestroy() { if (mIdleTimer != null) { mIdleTimer.Destroy(); } } public void Happy() { PlayAnimation("Happy"); SwitchPose(); } public void Courage() { PlayAnimation("Courage"); mIdleTimer.CancelTimer(); } public void Win() { PlayAnimation("Win"); mIdleTimer.CancelTimer(); } private void SwitchPose() { mIdleTimer.StartTimer(RandomPose, Random.Range(5f, 10f)); } private void PlayAnimation(string pAniName) { mAnimator.CrossFade(pAniName, 0.2f); } private void RandomPose() { int tRandomIndex = Random.Range(0, 4); if (tRandomIndex == 0) { PlayAnimation("Idle"); } else { PlayAnimation("Random" + tRandomIndex); } SwitchPose(); } private void OnMouseUpAsButton() { PlayAnimation("Tap" + Random.Range(1, 4)); SwitchPose(); } }