using System.Collections; using System.Collections.Generic; using UnityEngine; public class CardList : ListView { public string IDPrefix; public override int Count => GameConfig.Instance.BlockMaxLevel; protected override void ConfigCell(CardCell pCell) { DataUnit tData = TableUnit.Instance.GetData(Utils.GetUnitID(IDPrefix, pCell.Index + 1)); pCell.ConfigCell(tData, !PlayerData.Instance.HasCard(tData.UnitID)); } }