using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AvatarGroup : MonoBehaviour { private Animator[] mAnimators; List mExcludeResetACs = new List(); private void Awake() { //mAnimators = GetComponentsInChildren(); mAnimators = new Animator[1] { GetComponentInChildren()}; if (GameConfig.Instance.IsSimpleAni) { mExcludeResetACs = new List() { "TriggerPickUp", "TriggerPutDown", "TriggerHappy", "TriggerAttack2", "TriggerAttack3" }; } } public void SetACTrigger(SoldierACTrigger pTrigger, float pSpeed = 1) { //reset all trigger foreach (string tTriggerName in Enum.GetNames(typeof(SoldierACTrigger))) { for (int i = 0; i < mAnimators.Length; i++) { if (!mExcludeResetACs.Contains(tTriggerName)) { mAnimators[i].ResetTrigger(tTriggerName); } } } for (int i = 0; i < mAnimators.Length; i++) { mAnimators[i].speed = pSpeed; mAnimators[i].SetTrigger(pTrigger.ToString()); } } } public enum SoldierACTrigger { TriggerIdle, TriggerRun, TriggerHappy, TriggerPickUp, TriggerPutDown, TriggerAttack, TriggerAttack2, TriggerAttack3, TriggerWin, TriggerDie }