using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "GameConfig")] public class GameConfig : ConfigBase { public bool IsFakeMode => UseFakeMode && !PlayerData.Instance.IsIPShow; public bool IsDebug; public bool IsAutoLevel; public bool UseFakeMode = false; public bool UseDiamond; public bool JumpText = true; public bool IsSimpleAni = true; public string PlayerNear = "Monster"; public string PlayerFar = "Human"; public string EnemyNear = "Monster"; public string EnemyFar = "Human"; public float FailRewardRatio = 0.5f; public int SceneCount = 4; public int BlockMaxLevel; public float UnitSpeed; }