using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerManager : GroupManager { public override void AddSoldier(SoldierUnit pUnit, GroupManager pAgainstGroup) { pUnit.Group = GroupType.Player; pUnit.AgainstGroup = pAgainstGroup; WarUnitAttr tAttr = Utils.GetWarUnitAttrFromCard(pUnit.BType, pUnit.Level); pUnit.InitAttr(tAttr); AddSoldier(pUnit); } }