********************************************** EASY TOUCH CONTROLS Copyright © 2015 The Hedgehog Team http://www.thehedgehogteam.com/Forum/ the.hedgehog.team@gmail.com ********************************************** EasyTouch Controls 2.0.7 ======================== * fixed bug : Joystick thumb joystick remained visible sometimes in dynamic mode. EasyTouch Controls 2.0.6 ======================== * Fixed bug: Changes in inspectors was not taken into account in some cases EasyTouch Controls 2.0.5 ======================== * Fixed warning in Unity 5.3.X * Fixed bug : When control are set to use FixedUpdate EasyTouch Controls 2.0.4 ======================== * fixed bug : A Null Reference Exception occured when one of thier option inertia,stabilization or clamp rotation was enabled, and gameobject wasn't available for direct action. EasyTouch Controls 2.0.3 ======================== * Add auto link on tag for camera target * fixed warning in Unity 5.3.X EasyTouch Controls 2.0.2 ======================== * Add the possibility to setup yourself the radius of a joystick EasyTouch Controls 2.0.1 ======================== * Fixe dynamic joystick EasyTouch Controls 2.0.0 ======================== - News ******* Look at Youtube channel : https://www.youtube.com/playlist?list=PL_xsQKiLfGUYpZt7uDepdadHo7GBGbozH * Turn and Move direct action is now available.It allows you to create a quick third person as Angry Bot demo * Jump direct action is now available. * Camera follow features * Auto link on tag : you can use direct mode without making reference to a physical gameobject in the Inspector.The joystick take the reference gameobject possessing a specific tag. * Dead zone : You can now chose a curve to manage the deads zones of axes. * New methods are exposed in input manager (ETCInput) * New examples * New prefab for quick prototype. * new aspect of the Inspector EasyTouchControls 1.2.6 ======================= - News ******* * You can choose to unregister or not a control at disabling time. * StandAloneInputModule composant is automatically add to the EventSystem gameobject. - Bug fixed ************ * Change UNITY_IPHONE by UNITY_IOS * Second dynamic joystick no longer show when the touch come from another area in the editor mode * InputManager is automatically add in static (in the hierachy when you create a control) EasyTouchControls 1.2.5 ======================= - Bug fixed ************ * Virtual controls apply correctly their state (visible & activated) defined in inspector at startup. EasyTouchControls 1.2.4 ======================= - News ****** * Virtual controls register & unregister dice their activation / deactivation. EasyTouchControls 1.2.3 ======================= - Bug fixed ************ * The controls are corretly reset (value & position) after their deactivation * The Controls no longer return their value after their deactivation * The controls respond correctly to SetActive on their gameobject - News ****** * VituralControlInput is renamed InputManager * You can now add InputManager from GameObject menu. EasyTouchControls 1.2.2 ======================= - Bug fixed ************ - Buttons no longer stays pressed,after a first use EasyTouchControls 1.2.1 ======================= - Bug fixed ************ TouchPAD, DPAD, Button only take into account the first touch. EasyTouchControls 1.2.0 ======================= - News for joystick ******************* - No offset thumg : When this option is activated, the joystick thumb is positioned directly under the first touch. - No return of the thumb : When this option is activated, the joystick thumb isn't return to the center when the player relase the touch. These two options are available in the joystick inspector in Position & Size part. EasyTouchContols 1.1.1 ====================== - Bug fixed ************ - VirtualControlInput gameobject no longer stay alive after you stop playmode after to have desactivated a control EasyTouchContols 1.1.0 ====================== - News ****** - You can bind keys on control axes, to simulate the behaviour on Unity Editor or on standalone - New static function to reset axis ETCInput.ResetAxis(String axisName) - Bug fixed ************ - Visible property works correctly for DPAD EasyTouchContols 1.0.5 ====================== - Fixed Dynamic joystick since 4.6.3 & 5.X EasyTouchContols 1.0.4 ====================== - Fixed button issues since 4.6.3 EasyTouchContols 1.0.3 ====================== - Fixed dynamic joystick with user defined area. EasyTouchContols 1.0.2 ====================== - The controls are properly unregister from the dictionary to their destruction. EasyTouchContols 1.0.1 ====================== - Dynamic joysticks no longer appears above a selectable UI element Ui and no staying sticky - Dynamic joysticks are placed at the forefront of canvas. - You can authorized a dynamic joystick above touchpad. - The button value is correctly reset to 0 after his release on over the time mode.